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Post by Silerna on Dec 26, 2020 8:57:22 GMT -5
Problem with the sleeves but can't figure out anymore what. Did so many data transfer with different meshes that I cannot count anymore. Only the sleeves clip with 'bigger' sim sliders. What is exactly the problem here? The uv_1? The mesh itself (made in Marvelous Designer) , the Vertex paint (#00FF00 on top and #3FFF00 below) , the weight transfer?
Again only with bigger sliders. Same problem as the other dress I think? Dress is painted correctly (00FF00 on top, 3FFF00 on bottom)
This is what I use for data transfer :
Renaming UVMap to Uv_1 after and deleting the ref mesh. But tried so many clone meshes on both that I don't know how many anymore ^^'.
Happy holidays!
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Post by dissia on Dec 27, 2020 6:20:04 GMT -5
Hi I had this problem sometimes with clothes and I see not only me, I repaired this by making my mesh a little wider, using scale (S) x and y in blender For second dress if it is not transparent you can delete as many body parts (this under dress) as you can, so it wont happen
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Post by Silerna on Dec 27, 2020 14:37:09 GMT -5
Hi I had this problem sometimes with clothes and I see not only me, I repaired this by making my mesh a little wider, using scale (S) x and y in blender For second dress if it is not transparent you can delete as many body parts (this under dress) as you can, so it wont happen Should I do that in Marvelous Designer or blender? I tried making the sleeves wider, longer, shorter , less wide..actually everything 🤣 at least in MD. I’m gonna try to redo the UV_0. ☺️ I can't delete the body because the sleeves and neckline are transparent. For the second dress. I deleted everything at least I thought I did. But I only did this for the extreme low lods. So I'm gonna delete more until I really can't go further....:D Thank you so much!
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Post by dissia on Dec 27, 2020 18:03:11 GMT -5
In blender of course, just move verticles which clip or select all and use scale with x and y to make it wider (or Alt S to make it a little "fatter"). Your blender file don't work for me (when i add it to package it was broken in game) so I exported one from package, joined everything (removed doubles too), choose only dress and used scale Y a little and alt S to make it not so skin tight, and everything is ok now in game You have a hole in uv_1 in legs place, this makes your dress "break" in knee area instead of runing smooth Remember to transfer weights with Nearest Face Interpolated option form mesh similar to yours, dont transfer uv_1 and weights for body parts (just make it before transfering or separate them and join after)
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Post by Silerna on Dec 27, 2020 18:11:39 GMT -5
In blender of course, just move verticles which clip or select all and use scale with x and y to make it wider (or Alt S to make it a little "fatter"). Your blender file don't work for me (when i add it to package it was broken in game) so I exported one from package, joined everything, choose only dress and used scale Y a little and alt S to make it not so skin tight, and everything is ok now in game Oh? That’s really odd! It’s the same mesh as in the package file... But somehow I got this issue more often even though I do not change meshes in package files..it occurs often with recolors as well 🤷♀️ Did you merged the mesh groups as well? The sleeves + collar are separated because those need to be transparent , is that still the case if you merge? When I do this, either my whole dress is transparent or the sleeves won’t show up 🤔 I gotta check it tomorrow on my PC though,
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Post by dissia on Dec 27, 2020 18:15:33 GMT -5
yes, I merged everything and removed doubles cause without this there will be holes in mesh after scaling. Then I just separated collar part and change geom numbers so it suit your package file (dress and body part with geom 0000 and collar 0001)
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Post by Silerna on Dec 28, 2020 7:31:57 GMT -5
yes, I merged everything and removed doubles cause without this there will be holes in mesh after scaling. Then I just separated collar part and change geom numbers so it suit your package file (dress and body part with geom 0000 and collar 0001) Okay! I'm gonna try that as well! I fixed thge other dress by removing even more verticles , I thought I did this but I could remove even more . No clipling anymore <3
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