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Post by designerdaddy on Dec 26, 2020 14:06:42 GMT -5
So, just as the title says, my mesh doesn't work with sliders properly. As, you can see in the pictures below, on any other body type that isn't the default one I used when making the mesh, edges are jagged and it doesn't look good. If it matters, my sim settings are set to very high and smooth edges(or whatever it's called) is set to high so I really don't know what the problem is. This is how it looks on the body type I used to create the mesh.
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Post by mauvemorn on Dec 26, 2020 14:29:47 GMT -5
Hi. 1). make sure the mesh is vertex painted with 00ff00; 2). transfer weights and uvs with nearest face interpolated; 3). for the future, do not make high poly meshes, they will not morph as smoothly as you'd want no matter what
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Post by designerdaddy on Dec 26, 2020 15:22:34 GMT -5
I already did that, but I must have missed something cause I redid it and it works perfectly. Definitely gonna make sure not to make high poly meshes in the future. Thank you so much!
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