|
Post by legendaryenigma on Dec 28, 2020 16:22:11 GMT -5
So i made my game angry again. i never learn, i went and made a new sim game and went in and replaced or edited all the sims in game. now idk how people normally do those townie replacement saves but im pretty sure im not supposed to actually be replacing and deleting the original sims because all kinds of bugs start happening. all kinds of freezing and stuff XD i know this isnt a case of bad cc or somthing because other save files work fine, i just made it angry. i have the mcc thing and using it to fix relationship errors, or whatever that button is, helps allot but there are still lots of bugs and im not sure what else i should run to debug it. i know back in the days of sims 2 there were all kinds of downloadable objects you could use to find and fix all kinds of running errors and im just wondering what else might be good to run in sims 4 besides the mcc. and no, repairing the game does not fix the problem. i spent allot of time on this stupid save file so i really dont want to have to give up on it.
|
|
|
Post by dovecg on Jan 6, 2021 18:21:34 GMT -5
I can't fathom why deleting any Sim would make a difference, as long as you still have at least one Sim left in the entire save, although removing pack-specific Sims might be an issue. For example, I don't know if removing story-dependent Sims from Strangerville could cause a problem, or maybe the ghost Sims from Cats & Dogs (IDK if they actually do anything lol just the only ones I can think of off the top of my head.) Try removing all of your CC, temporarily, because you still need to confirm without a shadow of a doubt that isn't a factor. Then delete the localthumbcache.package from your Sims 4 folder (I strongly recommend deleting it after every game session as this can remove certain bugs.) Just for good measure, move your screenshots to someplace safe, backup all your saves (maybe even delete them temporarily from the official folder after you do this; definitely backup and then delete anything with ver0 to ver4 in the name) and delete the cache folder (this has thumbnails from the gallery in it) and whichever folder has all the thumbnails that you see whenever you load the game (it has the images from the main screen, as well as any thumbs if you check a Sim for what pack items were used.) Don't touch the Cachestr folder; it's fine. Repair the game one more time, just for good measure, before you get started. Then start another completely new save; don't do save as from an older save. (I imagine you were using a completely fresh save but I'm saying this just in case.) Now, with everything fresh and clean, start deleting Sims that you absolutely don't want to keep. Don't bother replacing or editing anyone yet; you just want to confirm if there are any Sims that the game requires in order to function. Keep doing this until it gets buggy and see if you can pinpoint any necessary Sims. If you figure out who you have to keep but they're already gone in the broken save, see if you can find them in the gallery. If they aren't there, you'll need another fresh save so you can add them to your library. If adding them back into your game doesn't seem to help (the game doesn't recognize the copy as a true replacement), then save all of the Sims you made/edited into your library and start over with another brand new save. I know that would suck but it's probably easier and faster than trying to repair a busted save. You should definitely open the broken save anyway, just to see how it's doing without mods in case you're absolutely determined and need to post about it on the Official EA Bug Forums. Just make sure you close the game entirely and delete the things I mentioned before switching saves so it can be as fresh as possible when you do check it out. Sims 4 has far fewer issues with cross-contamination (Sims 3 had a much bigger issue with that) but it can happen, to an extent. If the deletion process goes fine and nothing seems to go wrong after deleting as many Sims as you want, put your Mods folder back in, clean up your Sims 4 folder as I mentioned before (without the repair, lol), and start editing and replacing Sims to your heart's content in the new save. As above, just copy anyone you want to keep into your library and add them to the new save. You should probably backup your saves in between each session, just in case a Sim from the broken save manages to break the functional new save when you place them in it.
|
|
|
Post by legendaryenigma on Jan 8, 2021 15:09:50 GMT -5
I can't fathom why deleting any Sim would make a difference, as long as you still have at least one Sim left in the entire save, although removing pack-specific Sims might be an issue. For example, I don't know if removing story-dependent Sims from Strangerville could cause a problem, or maybe the ghost Sims from Cats & Dogs (IDK if they actually do anything lol just the only ones I can think of off the top of my head.) Try removing all of your CC, temporarily, because you still need to confirm without a shadow of a doubt that isn't a factor. Then delete the localthumbcache.package from your Sims 4 folder (I strongly recommend deleting it after every game session as this can remove certain bugs.) Just for good measure, move your screenshots to someplace safe, backup all your saves (maybe even delete them temporarily from the official folder after you do this; definitely backup and then delete anything with ver0 to ver4 in the name) and delete the cache folder (this has thumbnails from the gallery in it) and whichever folder has all the thumbnails that you see whenever you load the game (it has the images from the main screen, as well as any thumbs if you check a Sim for what pack items were used.) Don't touch the Cachestr folder; it's fine. Repair the game one more time, just for good measure, before you get started. Then start another completely new save; don't do save as from an older save. (I imagine you were using a completely fresh save but I'm saying this just in case.) Now, with everything fresh and clean, start deleting Sims that you absolutely don't want to keep. Don't bother replacing or editing anyone yet; you just want to confirm if there are any Sims that the game requires in order to function. Keep doing this until it gets buggy and see if you can pinpoint any necessary Sims. If you figure out who you have to keep but they're already gone in the broken save, see if you can find them in the gallery. If they aren't there, you'll need another fresh save so you can add them to your library. If adding them back into your game doesn't seem to help (the game doesn't recognize the copy as a true replacement), then save all of the Sims you made/edited into your library and start over with another brand new save. I know that would suck but it's probably easier and faster than trying to repair a busted save. You should definitely open the broken save anyway, just to see how it's doing without mods in case you're absolutely determined and need to post about it on the Official EA Bug Forums. Just make sure you close the game entirely and delete the things I mentioned before switching saves so it can be as fresh as possible when you do check it out. Sims 4 has far fewer issues with cross-contamination (Sims 3 had a much bigger issue with that) but it can happen, to an extent. If the deletion process goes fine and nothing seems to go wrong after deleting as many Sims as you want, put your Mods folder back in, clean up your Sims 4 folder as I mentioned before (without the repair, lol), and start editing and replacing Sims to your heart's content in the new save. As above, just copy anyone you want to keep into your library and add them to the new save. You should probably backup your saves in between each session, just in case a Sim from the broken save manages to break the functional new save when you place them in it. dont know why it happens only that it does. ive played a number of games fine, but then you go and replace each sim individually and tehn all maddness breaks out and things start glitching away and freezing for long periods of time. it reminds me of sims 2 where if you deleted a family but ppl remembered them all hell would break loose.
|
|
|
Post by dovecg on Jan 8, 2021 16:24:01 GMT -5
dont know why it happens only that it does. ive played a number of games fine, but then you go and replace each sim individually and tehn all maddness breaks out and things start glitching away and freezing for long periods of time. it reminds me of sims 2 where if you deleted a family but ppl remembered them all hell would break loose. Even so, Sims 4 doesn't really have a memory system and the vast majority of Sims don't have relationships or sentiments outside of their household in a brand new save; that includes Johnny Zest who is a disowned member of the Landgraab family (but not even an official member in the family tree.) There are some exceptions in newer worlds, like Snowy Escape for example, where EA actually created friendships and sentiments within different households, but those are exceptions. Do you have Snowy Escape? It might be better to simply make those Sims homeless and/or give them makeovers, if they seem to be a problem. Any homeless Sims should be safe to delete unless they're the ones you see constantly, but for example I know Father Winter gets replaced automatically by the game if someone marries him and the Sages will be replaced if you marry them. I've never needed to use MCCC to repair errors after deleting a Sim before. Also, MCCC will create relationships and pregnancies if you have Story Progression turned on, so maybe turn that off while doing this.
I also don't precisely know what you're doing when you say replace. How exactly are you replacing them? You say individually, are you referring to within a household as well? Maybe just give them makeovers instead of deleting them from the family if that seems to be a problem? Although you need to figure out which ones are the problem first because I still don't believe most Sims would cause one. You'd have to follow my advice to prove me wrong but it sounds like you haven't done that yet because you didn't mention it.
|
|
|
Post by legendaryenigma on Jan 15, 2021 21:17:49 GMT -5
dont know why it happens only that it does. ive played a number of games fine, but then you go and replace each sim individually and tehn all maddness breaks out and things start glitching away and freezing for long periods of time. it reminds me of sims 2 where if you deleted a family but ppl remembered them all hell would break loose. Even so, Sims 4 doesn't really have a memory system and the vast majority of Sims don't have relationships or sentiments outside of their household in a brand new save; that includes Johnny Zest who is a disowned member of the Landgraab family (but not even an official member in the family tree.) There are some exceptions in newer worlds, like Snowy Escape for example, where EA actually created friendships and sentiments within different households, but those are exceptions. Do you have Snowy Escape? It might be better to simply make those Sims homeless and/or give them makeovers, if they seem to be a problem. Any homeless Sims should be safe to delete unless they're the ones you see constantly, but for example I know Father Winter gets replaced automatically by the game if someone marries him and the Sages will be replaced if you marry them. I've never needed to use MCCC to repair errors after deleting a Sim before. Also, MCCC will create relationships and pregnancies if you have Story Progression turned on, so maybe turn that off while doing this.
I also don't precisely know what you're doing when you say replace. How exactly are you replacing them? You say individually, are you referring to within a household as well? Maybe just give them makeovers instead of deleting them from the family if that seems to be a problem? Although you need to figure out which ones are the problem first because I still don't believe most Sims would cause one. You'd have to follow my advice to prove me wrong but it sounds like you haven't done that yet because you didn't mention it.
my guess is maybe i just have too many cc items used and its slowing it down? idk ill keep messing with it. ive tried all kinds of things with mcc. i had previously edited allot of households so on a newish game i was going through and pulling families into cas and just overwriting them with ones from my library. i went through and did that for all the families in the game, either replacing them like that or editing them. idk again maybe its just that all the cc i have on everyone slows it down. i do have an ungodly ammount. i do Try to keep track of what does and doesnt work cc wise.. i dk i think im just gonna give up on this save file. all i know is that when i do that and try and go into playing one of my custom families it starts messing up. taking forever to do things and lagging like crazy.
|
|
|
Post by dovecg on Jan 16, 2021 15:36:16 GMT -5
my guess is maybe i just have too many cc items used and its slowing it down? idk ill keep messing with it. ive tried all kinds of things with mcc. i had previously edited allot of households so on a newish game i was going through and pulling families into cas and just overwriting them with ones from my library. i went through and did that for all the families in the game, either replacing them like that or editing them. idk again maybe its just that all the cc i have on everyone slows it down. i do have an ungodly ammount. i do Try to keep track of what does and doesnt work cc wise.. i dk i think im just gonna give up on this save file. all i know is that when i do that and try and go into playing one of my custom families it starts messing up. taking forever to do things and lagging like crazy. Hmm, I guess overwriting them in CAS could be an issue, since that may or may not properly sever the relationships between Sims, but yeah, I would argue that it's probably CC causing problems if it also happens when you're trying to play a household, which sucks. (Trust me, I'm a CC addict and I wouldn't want to give most of it up either.) If your favorite families have made a lot of progress, and you can still open the save and get into CAS without the game crashing, then definitely save them to your library, just to be safe. They'll lose every relationship outside of the household but at least you'll be able to start over from there.
Before you give up on the save entirely, I'd suggest running batch fixes on your CC with S4S, especially if it's been awhile since the last time you did and you've downloaded anything since then. Just run every build/buy batch fix (if you have any), and the CAS batch fixes that reference patches or packs that you own. That certainly can't hurt! I'd also google any game-play mods you're using and make sure you have the most updated version to match your version of the game, including MCCC. I imagine you've been doing that after every patch; I'm just being thorough, especially since there's always a chance something was updated since the last time you looked. (You may also want to consider trying out the Simulation Lag Fix by SrslySims and the Simulation Unclogger by Turbodriver. lol sorry these might be what you were looking for in the first place but they have nothing to do with Sim relationships. Absolutely read everything in the description of each mod before using them. SrslySims also has a blank save file but it's utterly devoid of any Sims or Lots, which didn't sound like what you wanted. You could still use it, but I'd consider starting a brand new save if there are a lot of Sims you want to keep and makeover.) After you've done all of that, update your Mods back-up and then try to merge as many files as possible in your official Mods folder. Don't worry about backing up the merged files you're about to create unless you really want to but you might want to save them in a separate folder in case you decide you don't want or otherwise need to remove something in the merged file. Unmerging is a pain so it'll be easier if you just merge the individual backup files that you want to keep into a new merged file. Having fewer files in your Mods folder can help with loading lag at the very least and the size of the file doesn't matter although I've noticed once you reach a file size of about 1.5 GB, S4S sometimes has trouble adding more files to the merged file so that's a reasonable stopping point and it's a good idea to start merging the rest of your CC into a new merge file. (And of course, keeping it organized is good but everyone has their own methods for organization which also varies by how much CC there is.)
After that's all done, I still recommend temporarily removing your entire Mods folder. Backup your save files and, if you want to be extra safe, your tray files although this can take awhile if your library is huge. Delete the LocalThumbCache.package from your Sims 4 Folder. (Delete it after every game session too since this can fix some bugs.) For extra measure, you can delete the Cache folder and the game thumbnails folder (don't touch the Cachestr folder; it's fine.) Backup and/or move any screenshots you're not using for in-game photos. Repair your game just because it can't hurt but it might take awhile depending on how many packs you have since it'll delete and re-download each one.
From here, you could do one of two things (or both, that's up to you!)
One: Put your mods folder back and open that particular save to see if the problems are gone. It's possible this is all that was needed but there is another factor. High polygon count CC in game can also create lag (separate from autonomy lag; basically rendering lag which is more likely to freeze the game I think), so you'll still experience a significant amount of lag if a ton of your Sims and/or Lots are using these high polygon CC items. I'm not saying delete everything but if you know which ones are high polygon, then use them in moderation. Even if you don't have high polygon count items, Lots with a ton of EA furniture, clutter, and multiple wallpaper swatches could create some lag. The more lots like this in a neighborhood, the more it will lag. I'm making this assumption based on EA's lot restriction policy within worlds and the sparse furnishing they use for EA lots. I'm not saying your lots need to be this way, I'm just pointing this out because most players who build on the gallery don't have these concerns in mind and so if you replace a ton of EA lots with downloaded gallery lots (or you're a builder and you love to have lived-in looking homes), there's a good chance they could add to the lag even if you're just running around the open neighborhood. This may not be a major issue for you but it is something to keep in mind if everything else seems to be okay. (A sneaky Edit: CAS CC can also have high poly count and I did mention that but don't think I emphasized it enough. Use this in moderation as well. Trust me, high poly count CAS have also tanked my game before. I never crashed because of them but they definitely gave me some brief freezing problems, especially in CAS but that's not the only time. You may want to run the batch fix to remove every CAS CC item from random if you have no idea what might be high poly count. Even though you obviously enjoy giving makeovers, having a bunch of Sims randomize with this kind of thing can create similar problems if they're wandering around your neighborhood and it'll keep happening until you notice and remove some of these items from them.)
Two: Create a 100% fresh save and prepare it for transfer. Keep your mods folder out of the game for now and create a new save; don't do save as, no matter how tempted you are. It's gonna suck going vanilla but you just have to deal with it for management purposes. You could put some helper mods back, like MCCC, if you really want to, but this is just to set-up a new save for the Sims you actually care about. Do whatever you want with the brand new Sim the game will force you to create: do story-mode for fun, make a family and save them to your library if you like them; doesn't matter. Don't replace anyone with someone from your library (they're gonna be bald and naked anyway lol.) Place the brand new household where ever you want; an empty lot is fine. Leave them and go to Manage Worlds. You can evict any households that you'll want to move (you can even evict the new one), just make sure that you sell their furniture. You can bulldoze any lots that you don't want or that you intend to replace in the future but don't bother replacing anything right now. Whenever you're ready, go to manage households (or whatever it's called, it's a small button somewhere near the gallery/library.) Delete Sims from here that you know you don't want, rearrange households if you feel like it, but don't give anyone a makeover (unless you really want to give them a new CC-free look.) You don't have to take them into CAS, you should be able to delete an entire household by clicking on the x in the corner of their household photo. If you want to remove some Sims from the household but keep others and you're still worried about the relationships not being properly forgotten, move out the Sims that you want to keep and then you can try delete the household with the Sims that you don't want, to see if there are any issues, or go into CAS with the household that has who you want to keep, save them to your library, leave CAS, merge the two households back together, and then delete the combined household. In this instance, put the vanilla CC-free copy back into your game directly from the library, not through CAS. I'm pretty certain the library completely wipes any relationships that were outside the household.
Once you have this new save how you want it, except for the makeovers, if it doesn't seem to create any new problems, then save when you're done and close the game entirely. Delete the LocalThumbCache.package again, backup this brand new save just to be safe, put your mods folder back, and go back to the new save to begin adding Sims directly from your library (you can take them into CAS after you've deposited them somewhere. If you're too lazy to try and find a home for everyone, drop them on an empty lot, evict them immediately, then grab the next household, rinse and repeat. They'll be in the Homeless category when you go to Manage Households.) Give anyone that well-deserved makeover, but try not to replace Sims via CAS. You can give them a new roommate or SO or whatever but I'd use the previous methods of deleting the EA Sim from manage households and then placing the makeover household directly from your library instead of adding them via CAS, just in case that was causing problems. The new save will take a long time to set-up, especially if you're also placing lots, but having a brand new save should also remove any bugs that were only fixed in new saves (and there are a lot if you've ever read the patch notes.)
Edit: Btw, sorry if you already knew most of this. I'm just trying to be as clear and as thorough as possible.
Second Edit: You may want to re-download the newest version of MCCC that's compatible with your game version, extract those files to a brand new folder, and at least temporarily move every old file related to MCCC, including the settings and stuff that you've made, to a folder outside of your Sims 4 folder, then place the fresh version of MCCC into your Mods folder, just in case anything you changed may have created some issues. I doubt that it did, but it's a powerful mod and it never hurts to check. (In particular, if you wanted to try the Simulation Lag Fix, it recommends using the default game time speed setting in MCCC.)
|
|