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Post by overkill.xs on Jan 15, 2021 22:57:34 GMT -5
Hi all, I'm learning how to create cc clothing. I made this piece using Blender 2.79 and Marvelous Designer. However, I can't figure out how to make the sleeves a sheer/transparent material, like in the reference photo below: The sleeve parts in the.png texture file are 50% transparent, but I am having a hard time understanding how to use the shaders in sims4studio. With the default setting simskin, the sleeves are a brown skin tone. But when I change it to simglass in warehouse, the sleeves are a dark grey color. Here's the package file on my Google Drive: drive.google.com/file/d/1teGBJnKAP9QE_9zPperic6Pd_IDZmiD9/view?usp=sharingCan anyone help? Thank you
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Post by mauvemorn on Jan 16, 2021 8:06:41 GMT -5
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Post by overkill.xs on Jan 18, 2021 15:06:37 GMT -5
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Post by mauvemorn on Jan 18, 2021 15:45:30 GMT -5
nononono, this is the wrong way of doing it. Some outfits are made of multiple meshgroups to tune each of them differently. The shirt they cloned was split to properly interact with accessories, they did not edit Region map, meaning that bra will hide necklaces, bracelets and armbands. Most importantly, slotrayintersactions. This is something that can lead to distortions that you might not see in your game but other people will see in theirs. It is important to remember that s4s does not create content from scratch, it allows you to duplicate and edit maxis content. Everything you clone comes pre-tuned, everything you import must align with that tuning.
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