Post by MightbeMagic on Jan 21, 2021 1:43:50 GMT -5
turns out the issue was an object with a large footprint in the area the whole time. I cant really explain why some of my attempts wouldn't let me do the interactions when I mixed the tuning of the RoM portal and the mysterious tree, but I have working custom portals so I'm not goign to think about it too hard. I assumed this object was fine previously because I had tested it with making a house and my sim could walk under it just fine at that time. I'm trying to not have a crisis over why it doesn't work with this particular object
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Update: I've changed the title again just because I've gotten past actually adding an interaction and realized that the reason my existing interactions weren't showing up was due to the relationship requirement of the Mysterious Tree and not because I did something incorrectly in regards to adding them! Since my issue is not directly related to an existing interaction having issues in general and more related to the specific interactions I'm trying to work with I felt that the title of the thread was now misleading 'v'
Please look at my most recent post in the thread for the current state of my issues with this project! I'll organize this tomorrow a bit better, but I'm currently a bit burnt out trying to work out why Traveling to the Glade is so finicky
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I am trying to edit an object to allow for the ability to travel to Sylvan Glades. From my understand of the basic tuning tutorial, I assumed adding the right lines in the "super affordances" piece of the XML is what I needed to do so I added " <T>98795<!--RabbitHole_Tree_Travel_SlyvanGlade--></T>" which seemed to be the interaction.
For some reason though, my object is not showing up in game - I can search for the name and it will come up as an option in auto complete, but I cannot see it in the catalog
Edit: While doing some searches today, I've discovered that the reason it wasn't showing up was due to the Better Build/Buy mod! Now that I can actually find the object though, it's not showing the additional interaction.
I'd like to avoid changing the entire tuning of the object to the Mysterious tree's tuning as I'm trying to make a direct portal to Sylvan Glades - I'm also not sure how the states of the tree would be affected by it being on a different object.
Edit:
For testing's sake, I temporarily just switched the tuning to the Mysterious Tree's tuning. While it did give me the interaction I wanted, I ran into the issue of my sim for some reason only being allowed to interact with it in a very open space, as well as the shadows from the opened tree appearing. Part of the reason I wanted to make this object was to be able to put a portal to Sylvan Glades in a more enclosed space
.package download : www.dropbox.com/s/2c9jfkv9y79dd76/%5BMerlin%5D%20Portal%20test.package?dl=0
--
Update: I've changed the title again just because I've gotten past actually adding an interaction and realized that the reason my existing interactions weren't showing up was due to the relationship requirement of the Mysterious Tree and not because I did something incorrectly in regards to adding them! Since my issue is not directly related to an existing interaction having issues in general and more related to the specific interactions I'm trying to work with I felt that the title of the thread was now misleading 'v'
Please look at my most recent post in the thread for the current state of my issues with this project! I'll organize this tomorrow a bit better, but I'm currently a bit burnt out trying to work out why Traveling to the Glade is so finicky
---
I am trying to edit an object to allow for the ability to travel to Sylvan Glades. From my understand of the basic tuning tutorial, I assumed adding the right lines in the "super affordances" piece of the XML is what I needed to do so I added " <T>98795<!--RabbitHole_Tree_Travel_SlyvanGlade--></T>" which seemed to be the interaction.
Edit: While doing some searches today, I've discovered that the reason it wasn't showing up was due to the Better Build/Buy mod! Now that I can actually find the object though, it's not showing the additional interaction.
I'd like to avoid changing the entire tuning of the object to the Mysterious tree's tuning as I'm trying to make a direct portal to Sylvan Glades - I'm also not sure how the states of the tree would be affected by it being on a different object.
Edit:
For testing's sake, I temporarily just switched the tuning to the Mysterious Tree's tuning. While it did give me the interaction I wanted, I ran into the issue of my sim for some reason only being allowed to interact with it in a very open space, as well as the shadows from the opened tree appearing. Part of the reason I wanted to make this object was to be able to put a portal to Sylvan Glades in a more enclosed space
.package download : www.dropbox.com/s/2c9jfkv9y79dd76/%5BMerlin%5D%20Portal%20test.package?dl=0