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Post by tagalong on Jan 21, 2021 13:02:51 GMT -5
Hello, I would appreciate some advice here. I have a CC top I downloaded that bleeds texture onto a lot of bottoms I try to pair with it, and today I have decided to attempt to fix that for myself. I have found the information and have a UV map, and I have moved the textures out of the bottoms area and into the free-space top area. The problem now is that when I import that to S4S the texture doesn't appear on the top area where it is supposed to.
If I've done the image stuff right, that should have how it is on download, with the UV map for reference. And then what happens in S4S when I move the straps down and put them all in the green area (that long one I scale down so it fits).
Thank you for your time! EDIT: Images didn't work initially but I fixed them (hopefully).
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Post by mauvemorn on Jan 21, 2021 14:25:25 GMT -5
Hi. You need to edit the uvs in uv_0, which is what dictates how the textures are projected on the surface of the 3d model Here is a tutorial
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Post by tagalong on Jan 21, 2021 18:59:28 GMT -5
Hi, thanks for the advice. I followed the tutorial the best I could but, I am still having the exact same issue. Part of what I did that wasn't on the tutorial was moving the textures to align with the new vertices locations, as not doing that ended up with skin-colored straps. Other than that I can't understand why it's not working.
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Post by mauvemorn on Jan 21, 2021 19:27:09 GMT -5
After relocating the uvs and rebaking the diffuse texture, you need to import the edited mesh and the rebaked texture back into s4s. Make sure to delete the original uv_0, then move the edited Uv map to be the first in the list, before uv_1
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Post by tagalong on Jan 23, 2021 18:16:11 GMT -5
Ah okay I've worked it out now! I assumed I wouldn't have to mess with the textures in GIMP but, I did have to in order to get the textures lined up where the UV map got relocated to. Thank you for the help mauvemorn!
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