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Post by TyrAVB on Jan 21, 2021 18:55:41 GMT -5
With every new cc I am facing some new issues I never had before haha...ok here, when placed outside this pot has this weird shadowy things that I cannot even begin to imagine where they are coming from...Normal map there is nothing, 50% gray flat, topography on sides is flat...I would assume it comes from triangulation, but sides being flat contain only 2 big triangles, not zillion of small ones that would cause tris shadows...any suggestion why is this happening is welcome!
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Post by menaceman44 on Jan 22, 2021 9:13:43 GMT -5
Have you got your blend file and package file to share with us so that we can take a look?
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Post by TyrAVB on Jan 22, 2021 10:33:31 GMT -5
Sure, thanks...here are both: easyupload.io/m/1fq2toI can see problems on pot part and only when outside. It's new mesh object cloned from basic game indoor plant that has no shadow LODs...
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Post by menaceman44 on Jan 22, 2021 12:32:04 GMT -5
Hmm. I've had a look and nothing is jumping out at me as being wrong. I've not worked with objects that don't have shadow groups before though. I would assume, and this is a complete guess, that the issue is being caused by the game generating the shadow. All I can think to try at the moment is to import your meshes into a different package which does have a shadow group and see if the issue still occurs or not to try and pinpoint the cause. Hopefully somebody else here will know more than I do.
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Post by TyrAVB on Jan 23, 2021 7:44:27 GMT -5
Thanks mate, yeap I tried your suggestion and it actually solved the problem You might not know everything but your intuition certainly works well
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