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Post by mauvemorn on Jan 25, 2021 14:33:09 GMT -5
Hi. We do not help people with pack to base game conversions for this is considered piracy.
I do not see a rig in the outliner in Maya, so my guess is that you exported it as obj. Doing so leads to the loss of all data needed for the mesh to morph, animate and be imported in s4s. FBX does not store all of the needed data either. You would need to re-do all of that in blender after you’ll get the mesh back.
I am a Maya user myself and use it only for modelling. For mesh editing or frankenmeshing it is nothing but a pain. Strongly advice you to either watch introductory and cc adapting tutorials for Blender or just not do that at all. Since you are new to adapting CAS meshes, you wouldn’t even know what you need to do to them in Maya to make sure they actually function in-game ( i to this day do not know how to do half of those things in Maya lol).
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Post by aatmahira on Jan 26, 2021 11:51:45 GMT -5
Hi. We do not help people with pack to base game conversions for this is considered piracy. I do not see a rig in the outliner in Maya, so my guess is that you exported it as obj. Doing so leads to the loss of all data needed for the mesh to morph, animate and be imported in s4s. FBX does not store all of the needed data either. You would need to re-do all of that in blender after you’ll get the mesh back. I am a Maya user myself and use it only for modelling. For mesh editing or frankenmeshing it is nothing but a pain. Strongly advice you to either watch introductory and cc adapting tutorials for Blender or just not do that at all. Since you are new to adapting CAS meshes, you wouldn’t even know what you need to do to them in Maya to make sure they actually function in-game ( i to this day do not know how to do half of those things in Maya lol). Thank you so much!! Duly noted!
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