Post by geeekaesthetic on Jan 28, 2021 15:33:38 GMT -5
Hello! I have an issue with my first attempt at meshing, and I was hoping anyone with experience in Blender/meshing could help me out.
The problem:
I'm trying to flip a custom content hair for personal use, but I'm very new to making my own mods. I managed to follow along with a tutorial by SimLive on flipping meshes in Blender (Blender is incredibly confusing for me), but the flipped mesh looks odd - in Blender, in S4S, in CAS, in the game, it all shows the same problem. It seems I've managed to flip the hair for the most part, but while the hair is flipped and looks complete (nothing's missing, no patches or transparency issues that I can see), there's a section of the mesh that runs across the top of the forehead and the sideburns of the face that brighten the skin where they're situated. I don't really know how else to explain this, but I've attached a link below with pics of the problem I'm having. As far as I can tell, these parts don't have a texture attached to them, and I'm not really sure what their purpose is at all; it looks perfectly normal in the original version, but gets all weird when I've mirrored it.
What I did to cause the problem:
Like I've mentioned, I'm VERY new to Blender, so I'm just barely understanding how to follow along with YouTube tutorials. According to the video I followed, I flipped the three meshes one by one by going to Edit Mode, moving the mesh to the side and off the rig, mirroring it in Modifiers and deleting the vertices of the original mesh before moving the mirrored mesh back onto the head and matching it up. There's probably more efficient ways to do this, but it's the only thing that I've had any kind of success with in Blender so far, so I'm taking it as a win!
All the files I've worked with:
I've made a Google Drive folder with everything I can think of that might help anyone out in figuring out where exactly I messed up; click here for the file. Everything's been categorised - so I've added screenshots of the issue in CAS, S4S, and the three meshes in Blender; the two Blender files (original and my flip); and the S4S files. Hopefully this helps!
Note: the original mesh is not my own work, and I do not intend to make my flipped version available for public use - I just want to put it on one of my Sims so they can look nice. The original mesh is by leuki06, and the file above includes a link to the original post.
Any assistance given would be very much appreciated - I'm so confused by all of this, and I wouldn't be surprised if the answer was something really basic. Thank you very much!
The problem:
I'm trying to flip a custom content hair for personal use, but I'm very new to making my own mods. I managed to follow along with a tutorial by SimLive on flipping meshes in Blender (Blender is incredibly confusing for me), but the flipped mesh looks odd - in Blender, in S4S, in CAS, in the game, it all shows the same problem. It seems I've managed to flip the hair for the most part, but while the hair is flipped and looks complete (nothing's missing, no patches or transparency issues that I can see), there's a section of the mesh that runs across the top of the forehead and the sideburns of the face that brighten the skin where they're situated. I don't really know how else to explain this, but I've attached a link below with pics of the problem I'm having. As far as I can tell, these parts don't have a texture attached to them, and I'm not really sure what their purpose is at all; it looks perfectly normal in the original version, but gets all weird when I've mirrored it.
What I did to cause the problem:
Like I've mentioned, I'm VERY new to Blender, so I'm just barely understanding how to follow along with YouTube tutorials. According to the video I followed, I flipped the three meshes one by one by going to Edit Mode, moving the mesh to the side and off the rig, mirroring it in Modifiers and deleting the vertices of the original mesh before moving the mirrored mesh back onto the head and matching it up. There's probably more efficient ways to do this, but it's the only thing that I've had any kind of success with in Blender so far, so I'm taking it as a win!
All the files I've worked with:
I've made a Google Drive folder with everything I can think of that might help anyone out in figuring out where exactly I messed up; click here for the file. Everything's been categorised - so I've added screenshots of the issue in CAS, S4S, and the three meshes in Blender; the two Blender files (original and my flip); and the S4S files. Hopefully this helps!
Note: the original mesh is not my own work, and I do not intend to make my flipped version available for public use - I just want to put it on one of my Sims so they can look nice. The original mesh is by leuki06, and the file above includes a link to the original post.
Any assistance given would be very much appreciated - I'm so confused by all of this, and I wouldn't be surprised if the answer was something really basic. Thank you very much!