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Post by ramenfire on Jan 29, 2021 22:09:31 GMT -5
I'm a newbie that's been toying around with what I can and can't do with CC, S4Studio, and Blender, and what I'm trying to do is make a CAS cc that removes some of the rig's bones. Let's say that I want a cc that keeps the sim's eyes constantly closed or to affix their arms in a specific static pose or to not move their mouth when the animation normally has them talking. The closest I got to that was importing the head of the default sim model and alter the weights in blender and excluding the actual head with S4CASTool, but that would obviously change the Sim's head shape to that of the default model, I want to keep the actual Sim model intact. I saw the guide on how to add more bones to the rigging, but I'm trying to do the opposite, technically. I don't think that guide applies to what I'm trying to do, or I messed up somewhere, considering that I tried following it and got nowhere with it.
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Post by Feyona on Jan 29, 2021 23:27:49 GMT -5
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