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Post by TyrAVB on Feb 4, 2021 9:49:46 GMT -5
Hi...how I can make any wall related decor (like mirrors, pictures etc.) to be placed in game on different heights instead of one height only (defined by z value in Blender)? I have quite a number of other people's wall related cc that when you chose them in game, if you move mouse up and down they move to different lower and higher wall spots? I cloned base game mirror that has one position only :( Is it maybe rig related? Or is it something in S4S that can be adjusted?
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Post by minc on Feb 4, 2021 10:38:47 GMT -5
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Post by menaceman44 on Feb 4, 2021 10:47:27 GMT -5
Wall mirrors in game cannot be moved by default behaviour. If you clone a wall painting they can be moved already so there should be no issues there.
What actually sets whether they can be moved or not is a flag in the Object Catalog resource. About half way down the resource entry in Studio's Warehouse view you should see the PlacementFlagsLow section. The first entry is called AdjustHeightOnWall. Put a tick in that box and your CC can then be moved up and down walls.
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Post by TyrAVB on Feb 4, 2021 11:22:57 GMT -5
Thanks both, that's exactly what I wanted, worked like a charm
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