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Post by duygu023 on Mar 2, 2021 5:10:46 GMT -5
When I make a top shift body in Blender, there is a change of appearance on the edges of the outfit. This causes the edges to shine while the sim moves in Cas. When I made a top join body before, there was no visible change in the blender. I guess this change affects Cas as well. Why is there such a problem now, I couldn't solve the reason. Can you help me? 1- Top 2- Top joined body
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Post by mauvemorn on Mar 2, 2021 5:49:26 GMT -5
Hi. How something is shaded in blender does not translate to what it will look like in the game. The body has auto smoothing enabled. All edges above 30 degrees are shaded as sharp. When you join your garment with no auto smoothing with the body, it starts being shaded differently. However, all of that matters only in Blender. The game shades everything as smooth by default, there is no threshold. The only way to tell it to shade the edge as sharp is to split the mesh or the uvs. The first pic - split mesh, the second - split uvs Just select those border edges and split them with Mesh - edges - edge split
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Post by duygu023 on Mar 2, 2021 6:40:51 GMT -5
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Post by mauvemorn on Mar 2, 2021 7:18:42 GMT -5
- enable sync in uv editor; - select all caps, deselect the vertex in the middle; - Mesh - Edges - edge split; The dark shadows along sharp edges will be removed Also, for the future, please share the blend file (before you imported it in s4s), the package, and the image of the problem in-game so that we would not waste time guessing.
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Post by duygu023 on Mar 2, 2021 7:55:14 GMT -5
Thank you so much
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