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Post by kittykatnip on Mar 2, 2021 11:35:22 GMT -5
I made a design in MD of a romper with lace trims. However when importing it into blender, they show up as solid. What would be the best way to rectify this? I've tried adding the png I used for the trim as a material texture but couldn't get the background to be transparent and couldn't get it to show up like how I had it set up in MD. Would it better to just find lace trims online that are meant for blender and use that? (ex: .obj file of lace trims that you can actually place on your garment and then join to original mesh as opposed to working with textures) Images below: excuse my weird meshes, still working on practice pieces
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Post by mauvemorn on Mar 2, 2021 13:08:22 GMT -5
Hi. You just need to properly set up the material. There are many tutorials on youtube that show how to add textures with transparency . Look up the tutorial for the appropriate version of blender
Do not use sculpted lace, it will be too high poly. Your garment should not go past 10k unless absolutely necessary
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Post by kittykatnip on Mar 2, 2021 16:06:07 GMT -5
Hi. You just need to properly set up the material. There are many tutorials on youtube that show how to add textures with transparency . Look up the tutorial for the appropriate version of blender Do not use sculpted lace, it will be too high poly. Your garment should not go past 10k unless absolutely necessary I figured. I check around quickly earlier while working but I'll take some time after work to check properly for exactly what I need. Thanks for confirming that to be the proper method. With that method in mind, I would assume that I technically would need to create a different texture for each 'orientation' (flipped, upside down, etc depending on where on the garment it is) of the lace, correct? Since I can only set it up to be positioned in one orientation?
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Post by mauvemorn on Mar 2, 2021 17:25:04 GMT -5
If you want, you can, but it will be not about the lace texture itself but shading. The lace that is between the legs is affected by light differently than the lace that is in any other place on the mesh. You can overlay the left patterns over the right patterns to save space Alternatively, you can use only one repeating sample but the faces must be uniform
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Post by kittykatnip on Mar 6, 2021 14:02:26 GMT -5
If you want, you can, but it will be not about the lace texture itself but shading. The lace that is between the legs is affected by light differently than the lace that is in any other place on the mesh. You can overlay the left patterns over the right patterns to save space Alternatively, you can use only one repeating sample but the faces must be uniform Thank you this was super helpful!
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