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Post by mrtecdroid on Mar 2, 2021 17:02:06 GMT -5
Hello everyone! I need some help. I am trying to make the dolphin buy as an object and also have all the interactions. Anyone have any idea how I could do it? I am a fan of bakie cc my idea was that something like this could be done, activate it and have the interactions thanks for the attention
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Post by MizoreYukii on Mar 10, 2021 19:43:47 GMT -5
I don't know if the dolphin will still move around and all that, but Bakie actually has a tutorial on making objects buyable. So just search "dolphin" and the first dolphin should be what you need (if you want all the swatches use Selective Clone option on the main menu instead). The interactions will be available like how they are in Sulani, unless you meant you want all of them unlocked right away and no relationship required, then try this tutorial.
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Post by mrtecdroid on May 23, 2021 22:32:05 GMT -5
Hi! Thank you very much for answering what I want is to achieve that the dolphin can be put in a pool and can interact with it, make it appear as an object and put it in the pool but what I do not get is that it reappears as it leaves and it does not return and the short time that it cannot interact with
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Post by MizoreYukii on May 24, 2021 11:14:27 GMT -5
That would be a tuning issue then. You'll have to add the object tuning to your package to edit. Looking at the files real quick, I think the issue is 198830<!--CommodityBasedObjectStateValue: dolphin_Existence_On-->, so if you remove that state system it should maybe make the dolphin stable. You will also need to add 198795<!--SuperInteraction: si_Dolphin_Interact--> to your super affordance list in the object tuning.
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