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Post by Cleopatrasmilk on Mar 5, 2021 16:58:51 GMT -5
Hi everyone. I have a problem with my new mesh :( When I export it with the original polygons it works completely fine but then I decimated it to reach a certain limit of polycount and when I imported it in the game I ran into this weird glitch:
Any ideas on why this happens?
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Post by mauvemorn on Mar 5, 2021 18:03:51 GMT -5
Hi. Re-transfer weights. Decimation should be done at the beginning (well, it should not be done at all, just increase particle distance)
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Post by Cleopatrasmilk on Mar 6, 2021 3:12:25 GMT -5
Hi. Re-transfer weights. Decimation should be done at the beginning (well, it should not be done at all, just increase particle distance) Oh i see, that was a part that i didnt see in any tutorials so i had no idea, and everyone said to use decimation. Thank you for the help!
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