motherlodesims
Member
Hi... never to say here, if you know my name, just search me... (=
Posts: 11
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Post by motherlodesims on Feb 16, 2021 11:51:40 GMT -5
I've been passing throw the same problem, even with lods, all is fine to inside sims 4 studio, but when i running up inside the game and go into CAS to test my mod, my game crashdown and close automaticaly.
Anyone facing the same issue?
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motherlodesims
Member
Hi... never to say here, if you know my name, just search me... (=
Posts: 11
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Post by motherlodesims on Mar 6, 2021 9:43:00 GMT -5
I've been passing throw the same problem, even with lods, all is fine to inside sims 4 studio, but when i running up inside the game and go into CAS to test my mod, my game crashdown and close automaticaly. Anyone facing the same issue? So, i've seen the last issue inside and discover that need automaticaly weights to finish it, but i saw we need the lastest versions of blender to it. New versions will not add as previously done. Hope it helps , try test Blender 2.70.
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Post by mauvemorn on Mar 6, 2021 11:10:52 GMT -5
motherlodesimsHi. Please do not hijack unrelated threads. 1). The game does not crash when the mesh is not rigged. It can crash if the mesh is affected by too many bones or by foreign bones. 2). s4s does not support the latest versions of Blender, weights can be transferred in any version of Blender; 3). You do not need 2.70, everything can be done in 2.76. The process is the following: -make sure both the reference and your garment are visible and selectable; - select the reference, shift-select the garment, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total.
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motherlodesims
Member
Hi... never to say here, if you know my name, just search me... (=
Posts: 11
|
Post by motherlodesims on Oct 13, 2022 9:31:31 GMT -5
motherlodesims Hi. Please do not hijack unrelated threads. 1). The game does not crash when the mesh is not rigged. It can crash if the mesh is affected by too many bones or by foreign bones. 2). s4s does not support the latest versions of Blender, weights can be transferred in any version of Blender; 3). You do not need 2.70, everything can be done in 2.76. The process is the following: -make sure both the reference and your garment are visible and selectable; - select the reference, shift-select the garment, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Hi, sorry if i was misunderstood, but i'm not hijacking anything at all, i hope so. Anyway, thanks for your answer.
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