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Post by yoitsvice on Mar 7, 2021 13:25:11 GMT -5
Hi guys! So I'm working on a set of easel overrides, but I'm running into an issue that I'm not 100% sure is an issue... but may still be an issue... if that makes any sense? These are the steps I use 1) Open S4S 2) Tools > Create an empty package > save as file name 3) Tools > Game File Cruiser 4) Under Type select 'DST Image' 5) To the right paste the instance code and then select the corresponding listing below 6) Select 'Add to current package' and close out the game file cruiser window 7) Select 'Import', navigate to my override image, click on it and press 'open' 8) Then select 'Save' and it's done! From here, I place the mod into my mods folder and load up the game. Now, here's the issue: I know paintings are picked at random, but the base game paintings images do not fully disappear. Which is the issue. Sometimes, it takes a sim painting twice for the new images to begin showing up. Sometimes, the new image may show up once out of ten tries. So my question is, what do I tweak to make the overrides, FULL overrides? I don't want the default images to appear all at if that's possible. OR, is there a different way to do this? There's not many resources on how to make easel overrides online, so I'm working with that I found. Thanks in advance, Vice
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Post by Leniad on Mar 13, 2021 11:55:59 GMT -5
I can't say for sure, but I believe the issue is that extra paintings were added in an EP, and you are creating from a previous tutorial that doesn't contain the new ids. I helped Freeasabird update them for her use and they are posted in her studio, "The Shed".
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Post by yoitsvice on Mar 14, 2021 0:12:46 GMT -5
I can't say for sure, but I believe the issue is that extra paintings were added in an EP, and you are creating from a previous tutorial that doesn't contain the new ids. I helped Freeasabird update them for her use and they are posted in her studio, "The Shed". Thank you! I searched for awhile, I never stumbled across this post before. I just downloaded it, so I'll give it a shot. The references I were looking at were fairly old so this should be great. I'll update once I finish.
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