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Post by simlishi on Mar 8, 2021 5:49:59 GMT -5
Yesterday I decided to start having fun with making accessories. I downloaded the blender version 2.70 I'm happy to go in to start making and there are no s4studio tools. I tried to install in the settings but it was impossible to get an error. Someone had that problem ? In version 2.78 it works without any problems.
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Post by mauvemorn on Mar 8, 2021 6:33:49 GMT -5
Hi. You do not need 2.70. There are two key differences in 2.7 and 2.76-2.79 that give people problems. When you click on Transfer weights in 2.7, all vertex groups and values are transferred, in 2.76-2.79 only the values of the active group. All you need to do is change that setting (it’s called Source layer..., change to By Name). However, changing a few more settings will give you a lot better results -make sure both the reference and your garment are visible and selectable; - select the reference, shift-select the garment, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total. Another difference is that in vertex paint the shading is not flat, so you can switch it to bounding box to sample the color [/quote]
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Post by simlishi on Mar 13, 2021 7:18:45 GMT -5
Thank you! And tell me I have a problem with the accessories do not stick to my hand, I move and they are still in the same place, I "attached" them to the bone but still in place. I'm new to all of this and did it with a tutorial but I followed it step by step and it didn't work.
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Post by mauvemorn on Mar 13, 2021 8:43:34 GMT -5
You need to vertex paint it with 007f00 and transfer a uv_1 map from the head_2 - unfold rig, make head_2 selectable; - switch to object mode, select the accessory, add Data transfer modifier, choose head_2 as source object, set the rest like in the pic, apply;
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Post by simlishi on Mar 13, 2021 13:53:10 GMT -5
Thank you! Tell me you are familiar with the Autodesc Maya 2020 program? I have a little problem, this turn pops up for me file bla bla // mannequine.png doesn't exist and I don't know how to do it to make this turn work for me
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Post by simlishi on Mar 13, 2021 13:54:46 GMT -5
this file should be in s4studio // script but it's not there
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Post by mauvemorn on Mar 13, 2021 15:15:31 GMT -5
If my memory serves me well, it is just telling you that the skin texture was not imported. If you need it, just make a new material and add a texture yourself
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Post by simlishi on Mar 21, 2021 16:28:52 GMT -5
You're the best! I have one more problem. I did my hair in a blender yesterday. everything is nice, but when I tried to import the mesh, an error popped up and I don't know what to do now. Do you know how to do it?
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Post by mauvemorn on Mar 22, 2021 2:01:54 GMT -5
Share the blend file please
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Post by simlishi on Mar 22, 2021 13:24:01 GMT -5
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Post by mauvemorn on Mar 22, 2021 14:19:25 GMT -5
Do not subdivide the mesh, this made it extremely high poly. Re-do the whole mesh. Also, other meshgroups must be visible to be imported. Right now they are moved to the side, which they should not be
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Post by simlishi on Mar 22, 2021 14:45:05 GMT -5
I did it for the first time with a tutorial. I will try to do again as you say thank you very much !!
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