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Post by gisheld on Mar 8, 2021 9:56:09 GMT -5
Hello .
I have some problems with my top mesh, I found them when I was testing it in game before sharing.
The first problem is the middle top right part, next to the breast, there is some kind of spiked shape and it doesn't move properly with the sims body, but only this part the opposite one is fine. Could it be a weight problem? I transfered weights with blender 2.79.
The second problem is the chest area, in the middle of the breasts, if I increase that area a vertical will form, like if it was split in two. Should I just move the mesh away from the sim body?
Can you please help me?
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Post by mauvemorn on Mar 8, 2021 11:32:44 GMT -5
Hi. I don't see anything wrongs with uvs, so try re-transferring weights with nearest face interpolated
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Post by gisheld on Mar 8, 2021 16:36:34 GMT -5
Hi Mauve thank you so much, 1 issue seems to be solved IMAGE , the breast vertical line remains.
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Post by mauvemorn on Mar 8, 2021 16:55:47 GMT -5
This is probably related to how breast morphs work. Do you have it in CAS? With the default body? (The first in the list of bodies)
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Post by gisheld on Mar 9, 2021 9:13:37 GMT -5
Yes I try with the lean body one, I'm testing the top in Cas, to see if there are problems with the weights etc. So when I slide the breasts area this is what I get IMAGE
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Post by mauvemorn on Mar 9, 2021 11:48:52 GMT -5
Try painting the area between breast with 3fff00 and smooth the transition between colors.
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Post by gisheld on Mar 10, 2021 16:16:10 GMT -5
I've redone the weights, by following your suggestions and with a different EA mesh and now they look like this Weights,in game the vertical line is better but the issue is not completely solved ImageIt may a dumb think to say but I don't know how to manually paint weights :-/
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Post by mauvemorn on Mar 10, 2021 17:44:07 GMT -5
Try painting the area between breast with 3fff00 and smooth the transition between colors. I was talking about vertex paint. 3fff00 is a color meant for skirts and breast area. The breasts in a bra do not look the same way they do in a sweater, right? Like, in a bra there are two distinguished protrusions while in a sweater there’s one. If you will enlarge breasts that are painted with 00ff00 (skintight), they will be moving toward each other individually, right? Hence the gap where they “collide”. If you will paint it with 3fff00(robe), they will move as one.
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Post by gisheld on Mar 12, 2021 15:18:09 GMT -5
Many many thanks again, it works much better but the issue remain, maybe it's a cc slider. I have to re check my mods, I deleted the sliders but maybe one of them didn't.
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Post by mauvemorn on Mar 12, 2021 15:22:38 GMT -5
A custom slider? Try smoothing the area where breast bones meet :/ There is one way you can resolve it without changing topology, but I usually avoid suggesting it because it can cause more issues if you're not careful: 1). Never use it on the body. Either separate the garment or just select it only; 2). Each vertex can be influenced by no more than 4 vertex groups, the rest will be deleted by s4s during import. Use Limit total to remove the right ones ( with the lowest values) after every time you use Smooth tool; 3). Some vertex groups ( armpits, sometimes knees and elbows ) should not fade smoothly, it will affect the animation. It is best to either avoid using this tool on these areas of clothing or adjust them individually afterward; 4). It can spread the paint too far, be very careful with it. You can use Clean tool and change Limit to, say, 0,05. Anyway - Make sure the mesh has Armature modifier and rig selected. This ensures that weights auto normalize when you edit them in Weight paint; - In Edit Mode disable Limit selection to visible. Holding Ctrl, LMB-click-and-drag to select the garment partly, then press Ctrl L to select the rest; - Switch to Weight paint and enable Vertex selection masking for painting; - adjust the settings, if you need it to expand less or more, adjust Expand/Contract; - use Limit total with Limit set to 4 and Subset to All groups; - if it won't work, select each breast vertex group and use Smooth tool with more Expand and Subset set to Active group. Don't forget to use Limit total again; - since you adjusted weights on the mesh with split edges, don't forget to remove doubles to make sure that vertices that share coordinates also have the same vertex group values.
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Post by gisheld on Mar 12, 2021 16:14:49 GMT -5
Yes a custom slider. Anyway, I tried your method and it say 0 vertex weight limited, I probably did it wrong. This is the blend file if you want to take a look, BLEND if not don't worry I'm fine whith it, the issue only shows with gigantic breasts lol, I really wanted to know if I made mistakes with my mesh.
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Post by mauvemorn on Mar 12, 2021 17:11:40 GMT -5
You were meant to only vertex paint the area between breasts with 3fff00, not the whole mesh. Re-paint back to 00ff00 "0 vertex weight limited" means that no vertex was affected by more than 4 vertex groups which is to be expected since there are only a few of them in that area If this won't work, it's probably a slider, I do not get that issue in my game
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Post by gisheld on Mar 13, 2021 11:06:34 GMT -5
Oh yes you're absolutely right, I don't even know why I painted the entire mesh with 3FFF00, anyway now I did it like you suggested and I used the fixed weights blend you gave me. Now it works , many many thanks again. Now I have to create the other lods.
Can I ask how you corrected the weights? Did you use the smooth area method?
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Post by mauvemorn on Mar 13, 2021 11:38:19 GMT -5
Yeah, just select vertices between breasts and smoothed them really well
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Post by gisheld on Mar 13, 2021 11:58:48 GMT -5
Ok I got it.
I'm so sorry but I've got to aks why now the hands interfere with my mesh borders... before Image and after, I've used the lod you gave me to make a screenshot After Image, can I resize a little bit the hands?
EDIT: I resized them like this Resize would it be ok?
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