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Post by bonedown on Mar 10, 2021 3:29:19 GMT -5
I'm really new to all this so I hope I can make myself clear.
I'm adding models from another game as full body suits, I've seen this done really well in other mods, where the models are not selectable as a part of the body that can adjusted. mine are ending up really distorted by the differences in face and body shape.
I've tried basing my blender file on the output of the mascot type suits and these other mods but the result is the same.
I don't know if I need to be using a different vertex paint assignment or if it could be a uv issue or if I should look at the ExcludePartFlags. any pointers are appreciated!
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Post by mauvemorn on Mar 10, 2021 5:11:50 GMT -5
Hi. Vertex paint the mesh with black (000000)
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Post by bonedown on Mar 10, 2021 20:12:53 GMT -5
Hi. Vertex paint the mesh with black (000000) Worked great. Thank you so much for your help!
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