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Post by Cleopatrasmilk on Mar 14, 2021 7:37:59 GMT -5
Hey everyone, recently i tried to make a loose jacket shirt with lots of folds and stuff. I wonder if i overdid it? Everything i have made before works just fine so i followed the same steps basically but ended up with this in CAS.
And i have had this issue everytime i have tried to make loose clothes with lots of folds, i cant find anything online about it and really want to figure it out because i dont want to constantly make cropped tops and tshirts T^T
I also had a similar issue with loose pants, the legs basically ended up getting fused in one...
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Post by mauvemorn on Mar 14, 2021 12:45:38 GMT -5
Hi. Clothing with loose armpit areas or sleeves must be made with arms down. There is no need to edit the avatar for pants, though, just edit the weights Hi. This is a problem with weights. Select right trouser leg either in UV Editor ( with Keep UV and Edit mode mesh selection in sync ( 1 ) ) or in 3d view ( with Limit selection to visible off ( 2 ) ). Enable Show Weights ( 1 ), click on + and type in calf ( 2 ), choose b__L_Calf__ ( 3 ), click remove button ( 4 ) to clear selected area from that group. Repeat for b__L_Foot__ and b__L_Thigh__. Then press Ctrl I to inverse selection and repeat the same for b__R_Calf__, b__R_Foot__, b__R_Thigh__. Switch to Weight Paint mode and click Normalize all ( 1 ). If the areas where you removed vertex groups had weights from the right groups, they will be normalized automatically. If not, you can enable Face Selection masking for painting ( 2 ) and using Blur brush ( 3 ) just run ( 4 ) through these areas with the right groups selected ( 5 ). It should normalize itself if Auto Normalize is enabled.
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