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Post by Fwecka (Lolabellesims) on Mar 15, 2021 0:52:34 GMT -5
I tried to encapsulate everything in the title. I am looking to branch out beyond Blender and Photoshop. I am not happy with my work. You can see what I mean by looking at my Tumblr: Lolabellesims.tumblr.com I have stuff at TSR, as well. Mostly, the issues I have are regarding textures. I just don't like how my textures turn out and after examining some of my favorite artists' work, I'm wondering if they are using something other than Photoshop. Here is an example of Pralinesims' nose ring found at TSR; It just doesn't strike me as something created in Photoshop: Many people use 3DS Max, so I think I'm going to try to learn that, but what about textures? Should I learn Substance Painter? Substance Designer? Or some other software? How do I achieve realism in my textures? A good example is the Adele Kitchen conversion I made. The textures are not mine and I love them.
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Post by mauvemorn on Mar 15, 2021 6:37:53 GMT -5
Hi. Many people, including myself, thought that learning another software for a few features is reasonable. We, at least I, wasted a lot of time on this to understand two things: 1). this exact thing we learned a software for can be done in Blender and even easier; 2). It’s not the software that is preventing you from achieving your desired result but the lack of knowledge on the subject.
Other people’s cc is better in one way or another because they watched courses that gave them enough knowledge on the subject to execute their ideas properly.
Praline’s earring texture is not made in photoshop, it is baked in Blender. She created a material, an environment with lights, and then baked the result to texture. The complexity comes from light reflections
For our purposes, 3ds max is better only in one way, it shows alpha sorting rendering issue, which allows people to fix it. But the same thing can be done in Milkshape, which is free. I’ve used Maya, 3ds max and Zbrush in my life and assure you that for our purposes Blender is better, more straightforward and intuitive, less demanding in performance. Now I only use Maya to get the uvs I want because Magic uv addon does not work properly for me for some reason Anyway, what you should do instead is watch proper courses on materials, lights and rendering in blender.
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Post by Feyona on Mar 15, 2021 8:41:05 GMT -5
I use successfully Blender and Photoshop and can say that it's not software to blame. People create movies in Blender and entire games. I've worked in 3DS Max and there is no drastic difference between Blender's capability and 3DS Max. It is all about how much time you invest in learning the tool and polishing your skills.
The texture above was created in 2D editor, moreover, it is simply a photoskinned texture, not hand-drawn or baked. Creator took a picture from the internet and uv mapped the ring over the photo.
You can look into Marmosette and Substance Painter but you won't get any good results until you invest a good chunk of your time into watching tutorials.
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Post by Fwecka (Lolabellesims) on Mar 16, 2021 7:01:10 GMT -5
So, you're saying it's not the software but the user? How rude!! Haha, just kidding. I couldn't agree more. Thanks, guys. This helps. I'd much rather stick with Blender since I'm most comfortable with it but there is still a ton that I need to learn. Last year I had a total shoulder replacement and spent a year in pain and made nothing. Should have spent the time watching videos, sigh. Lately, I feel like I've been spinning my wheels trying to learn things; I've been all over the place wasting time, getting nothing accomplished. I need to narrow my focus. If I can do everything using just Blender and Photoshop, I'll stick to honing my skills with those. I'm not real keen on learning 3DS Max; the idea just makes me feel tired, to be honest.
Edit: For anyone else reading this, I just found out that I can access all of Lynda.com's tutorials through my local library--all I need is a library card and the internet. Your local library might offer the same. I don't know about you, but I find YouTube videos to be a frustrating source of information; many of them are speed-modeling, and/or done by people who don't know how to teach anything and make giant logic leaps that others can't follow, etc. I'd rather learn from a competent professional. The end.
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