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Post by mauvemorn on Mar 16, 2021 18:47:51 GMT -5
Again, bones are responsible for animation. This is related to region map Hi. Open the tail package in s4s and switch to the warehouse tab. Choose region map, change the entry to base and set layer to 0
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Post by simdistic on Mar 17, 2021 7:41:52 GMT -5
Again, bones are responsible for animation. This is related to region map Hi. Open the tail package in s4s and switch to the warehouse tab. Choose region map, change the entry to base and set layer to 0 One more thing, the tail does not move with the body anymore- not sure what happened there hahah.
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Post by mauvemorn on Mar 17, 2021 8:27:35 GMT -5
Did you assign it to the pelvis bone?
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Post by simdistic on Mar 18, 2021 9:38:49 GMT -5
Did you assign it to the pelvis bone? Yes, I've assigned it to the pelvis bone.
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Post by mauvemorn on Mar 18, 2021 10:12:51 GMT -5
Share the updated file please
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