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Post by kittykatnip on Mar 19, 2021 23:45:35 GMT -5
Hey! Trying to make a skirt where the inside is visible from the outside. I don't want it to be see through so I duplicated and flipped normals and just get this spotted effect on my bake. I also tried recalculating normals but getting the same result. I honestly have never had this work and because of this avoid making clothes where the inside is visible. I'm not sure if I'm missing a step or something? :/ Thanks! <3 Including my blend file.
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Post by Feyona on Mar 20, 2021 0:12:36 GMT -5
You need to render just the outside part. If you have a previous version of the file without the inner part bake that texture. Black spots are caused by overlapping geometry.
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Post by network on Mar 20, 2021 4:05:57 GMT -5
You also need to move the inner layer away from the outer, otherwise it might look odd in game.
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Post by kittykatnip on Mar 21, 2021 11:20:10 GMT -5
Thanks all! This was exactly what I need to do! <3
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