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Post by danisimsbr on Mar 24, 2021 8:43:05 GMT -5
Sometimes when I'm doing a recolor, I spend a lot of time trying to create a nice image to use. Some objects allow us to use a bigger image, but some not. Then you have to resize your HD picture to 512x512 and the object looks blurry on the game.
For example, when I was creating a recolor to the food stalls, I resized the image from 1024x1024 to 3000x3000. And put it in the game. The texture's quality was perfect, but only if you didn't move the camera. As you move, the texture starts to glitch and look really weird. So to make it work, I had to turn it back to 1024x1024. But now the texture that was HD is actually blurry.
Is then any way to solve this kinds of things or the game doesn't allow it?
Thanks.
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Post by menaceman44 on Mar 24, 2021 14:04:25 GMT -5
The problem here is that you didn't use dimensions that the game allows. You could in reality make your texture as big as you like but the dimensions must be to a power of 2 which is why 3000 x 3000 would not work correctly. You could use either 2048 or 4096 for your sizes but the bigger you make your textures the more strain it puts on the game to render them.
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Post by danisimsbr on Mar 25, 2021 13:11:27 GMT -5
The problem here is that you didn't use dimensions that the game allows. You could in reality make your texture as big as you like but the dimensions must be to a power of 2 which is why 3000 x 3000 would not work correctly. You could use either 2048 or 4096 for your sizes but the bigger you make your textures the more strain it puts on the game to render them. Oh, thank you so much! I didn't know about these specific allowed dimensions. I tried the 4096 and it looks awesome! I just need it for some objects, so I believe there will be no problems. Thank you
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