|
Post by preciousa on Mar 25, 2021 0:49:37 GMT -5
im working on this dress and i need help with the weights, when i first attempted making the dress i used the princess leia dress for uv 1 and weights and ended up with this imgur.com/a/BZx8oL4and the weights were as janky as this for the bottom half of the dress though the top half were fine here's the mesh in-game imgur.com/a/YhvVHG1so then I decided to use the lingerie mesh for the uv 1 and weights instead and these were the results imgur.com/a/akFaerwso if you guys have any recommendations on how to fix the weights or which mesh to use instead I would be greatly appreciated
|
|
|
Post by mauvemorn on Mar 25, 2021 5:47:09 GMT -5
Hi. 1). Don't transfer weights from nude legs to anything skirt-like, they are rigged and uv unwrapped (in uv_1 ) differently; 2). The bottom of the dress must be vertex painted with a different color to behave properly Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors 3). Do not join the body with the garment until you make the latter fully functional. See how the legs distort? That is because they are rigged like a dress now; 4). Transfer weights and uvs with Nearest face interpolated How to transfer a uv_1 map - choose an item that is of the same type ( skirt or nude/pants type of bottom ) and length that has the least amount of sculpted details; - make sure both the reference and your mesh are visible and selectable; - select your mesh, add a new map, name it uv_1; - add Data transfer modifier, choose the reference as Source object, set the rest like in the pic, apply in Object mode.
|
|
|
Post by preciousa on Mar 25, 2021 19:54:10 GMT -5
oh i see ill try that, thanks
|
|
|
Post by preciousa on Mar 27, 2021 2:05:11 GMT -5
i tried doing the vertex painting and it worked as it should but it made it look bulky and wide on bigger sims, the dress is supposed to be body con.
|
|
|
Post by mauvemorn on Mar 27, 2021 3:39:48 GMT -5
Try painting only the area between legs.
|
|