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Post by thesimshabitat on Mar 25, 2021 14:51:54 GMT -5
I am creating counters, and having trouble to understand how to import the mesh for the other LODs (corner counters etc) with its corresponding texture file, all in the same package. Someone, please come and rescue me Thanks for your time and support
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Post by network on Mar 25, 2021 18:29:41 GMT -5
As far as I know all the meshes need to share the same maps (diffuse map being the texture).
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Post by minc on Mar 26, 2021 4:59:43 GMT -5
By default, counter meshes share one diffuse map. However, you can manually add a diffuse map to each LOD.
After creating a new diffuse map in the warehouse (you need to enter the new instance number using hash generator),
You need to replace the instance number of the existing diffuse map in model mesh with the instance number of the newly created diffuse map.
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Post by thesimshabitat on Mar 26, 2021 14:57:16 GMT -5
Thank you for the advice. I will give it a go and see where it takes me Thank you once more!
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