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Post by cazztregurtha on Mar 26, 2021 5:32:49 GMT -5
Hi, I really need some help. I cannot figure out where I went wrong Once my design was complete in Marvelous Designer I exported it supposedly the correct way. When I am in blender and I want to merge it with the sims avatar it merges like below. Instead of the sims body staying, half of it goes grey. What am I doing wrong This is what it looks like before I merge it:
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Post by mauvemorn on Mar 26, 2021 6:03:42 GMT -5
Hi. Did you already adapt (rig, uvs, vertex paint) the garment? Do uv maps share the same names?
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Post by cazztregurtha on Mar 26, 2021 6:23:56 GMT -5
I'm not entirely sure. See the screens here:
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Post by mauvemorn on Mar 26, 2021 9:01:08 GMT -5
Name it uv_0, not UV_0. Do not join the body with the garment until you adapt it. You should watch the tutorial until the end instead of following along. If you did and this is what the author did, then you should watch a different one.
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Post by cazztregurtha on Mar 26, 2021 10:27:24 GMT -5
OHHHH MY GOSHHHH! *Sigh* Literally the capslock was the problem. It HAD to be uv_0 and not UV_0 Thank you so much!
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