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Post by jucinbuns on Mar 26, 2021 15:26:36 GMT -5
created a facemask- whether or not it'll be functional is a problem i don't have the emotional space for just now but i'm proud of how it looks!
i begun with a septum nose piercing, deleted it, and made this from scratch. i've also unwrapped it & marked seams, etc, likely kind of janky but it's practice. however importing the mesh does nothing in s4s, it just shows up as the nose ring...?
how would i approach uv mapping & texturing this thing? the texture(?) for the nose ring is veeery small so i'm guessing i don't bother with that...?
thank you for your time, sorry in advance for my cluelessness!
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Post by mauvemorn on Mar 26, 2021 15:30:49 GMT -5
Hi. There is a lot more you need to do before importing it in s4s ( make 2 uv maps, rig, vertex paint, assign cut numbers ). All should be covered in any tutorial on accessory making
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