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Post by guatla on Apr 1, 2021 11:31:29 GMT -5
The mesh works as accesory. It has a part of simglass. This part has "some" conflict problems with some original content(less) and CC (more). Any suggestion to improve uvmap? Thanks (and sorry for my english). Img_1Img_2
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Post by mauvemorn on Apr 1, 2021 12:26:38 GMT -5
Hi. Put uvs in the space meant for hats.
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Post by guatla on Apr 1, 2021 15:56:46 GMT -5
Hi. Put uvs in the space meant for hats. Thanks!! I would not have thought about it. I was focused on the bottom but it is pretty obviosly Another question What would be an acceptable polycount for this type of cc?
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Post by mauvemorn on Apr 1, 2021 16:42:56 GMT -5
We generally do not recommend people to go above 10k because the most complex maxis meshes don’t
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