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Post by belliole on Apr 5, 2021 3:23:12 GMT -5
Hi! The usual problem: mesh explodes with lower LODs. It's really bad. Like, absurdly bad. Here: Based on other threads, I've already tried: * Retransferring weights from the corresponding LODs * Normalizing the weights * Limiting groups total to 4 * Comparing the new mesh's vertex group list to the item I cloned the package from (yfBody_DressPanels) and making sure they're identical * Making a (couple) of new packages and redo the whole thing (LODs etc included) Does vertex paint change in lower LODs? Not sure what else I can do. Haven't found the culprit yet. The mesh is quite high poly, but I tried to go as low as possible for the lower ones. Will probably lower 0 and 1. Any help would be appreciated. <3 Edited to add: the textures aren't final - I'll make a spec one, just want to get this thing fixed first ><" Package and blend files
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Post by mauvemorn on Apr 5, 2021 10:02:36 GMT -5
Hi. * Retransferring weights from the corresponding LODs - this is unnesessary * Normalizing the weights - s4s does it for you and if it were to do it in a way that is unfortunate, you'd see it in CAS; * Limiting groups total to 4 - same as above * Comparing the new mesh's vertex group list to the item I cloned the package from (yfBody_DressPanels) and making sure they're identical - yes, that is the right answer but not the cause of your problem; * Making a (couple) of new packages and redo the whole thing (LODs etc included) - no need in that
Does vertex paint change in lower LODs? - no
In your case, the problem seems to be related to the meshgroups. DressPanels comes with one meshgroup in lod0 but two in lod1. You seem to have deleted that extra meshgroup which is something one should never do. Your lod1 should have 3 meshgroups and the second one should be the same the original.
There is no base game item that is affected by skirt bones but is made of one meshgroup in all lods. There is one that is split in a more fortunate way, though So instead clone yfBody_DressSunHalterEmpire, export the blend, append s4studio_mesh_2 ( a finger) from it to your scene, delete that area from the body, change the transparent part's cut number to 0002, add new meshgroups in Warehouse as usual, import the edited blend
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Post by belliole on Apr 5, 2021 16:18:51 GMT -5
It worked!! Yay! Thank you so much Would you recommend cloning DressSunHalterEmpire instead of DressPanels in the future?
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Post by mauvemorn on Apr 6, 2021 0:22:58 GMT -5
It is easier to split, so yeah
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