|
Post by akaysims on Apr 6, 2021 11:24:39 GMT -5
Hi! So I have this issue where the bottom part of my mesh (between the crotch area) sticks out when I use the fit/muscle slider at the minimum. I think it's due to a uv_1 issue because of stretching somehow but I can't seem to fix it. Blend filePackage file
|
|
|
Post by mauvemorn on Apr 6, 2021 12:04:12 GMT -5
Hi. If you will switch to uv_1 and zoom into this area, you will actually see the problem. That part of the mesh is closer to the left leg than to the right, so just move it away from the left one
|
|
|
Post by akaysims on Apr 6, 2021 14:37:06 GMT -5
When you say move, do you mean manually? or by aligning them? tried both and it didn't get rid of it.
|
|
|
Post by mauvemorn on Apr 6, 2021 15:14:06 GMT -5
There's quite a lot of them you would need to move, so I guess a faster way would be to re-transfer the uvs but for one half of the body at a time. Separate the right side of the nude bottom, then separate the right side of the shorts. Transfer uvs from one to another, then do the same with the left side
|
|
|
Post by akaysims on Apr 6, 2021 19:06:18 GMT -5
tried that too, didn't work. Still stretches even with the uv_1 separated. Also used different references for uv_1. Didn't work either.
|
|
|
Post by mauvemorn on Apr 7, 2021 12:24:05 GMT -5
Hmmm, so this is interesting. See the blue line? The mesh stops morphing right where it crosses that line. Like, when it gets into the space meant for the left part of the body. Making it more-or-less symmetrical fixes the issue
|
|
|
Post by akaysims on Apr 9, 2021 19:49:01 GMT -5
Did you select the middle vertex and move it to the left by a bit? with proportional editing on? is this with split edges between the left and right shorts pieces?
|
|
|
Post by mauvemorn on Apr 10, 2021 2:50:18 GMT -5
Not sure what you mean by split edges in this contexts, but yes, I just selected the vertex in the middle and moved it with proportional editing turned on
|
|