wisu
New Member
Posts: 5
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Post by wisu on Apr 10, 2021 1:27:51 GMT -5
i've been trying to create my own recolors of simandy's intuition eyes using photoshop actions in CS2, they show up perfectly fine on the model when i import them in S4S, but when i put the completed package inside my mods folder they only show up in CAS for occult sims .... except they appear broken, coloring the sim's body and eyes in white and red with question marks. i am a beginner with modding in anyway myself, will someone please take a look and tell me what i've done wrong?
eyes
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Post by foxgloveish on Apr 10, 2021 2:12:15 GMT -5
Please upload the file to somewhere - dropbox, mediafire, and onedrive are some free places - and share the link here.
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wisu
New Member
Posts: 5
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Post by wisu on Apr 10, 2021 2:18:47 GMT -5
Please upload the file to somewhere - dropbox, mediafire, and onedrive are some free places - and share the link here. sorry ! i got it up now
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Post by foxgloveish on Apr 10, 2021 2:20:11 GMT -5
So there are only the CAS Parts in this, no textures. Is it the most up to date one?
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wisu
New Member
Posts: 5
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Post by wisu on Apr 10, 2021 2:32:51 GMT -5
i think so? i used the updated/fixed version of the defaults to extract the white base. how do CAS parts differ from textures?
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Post by foxgloveish on Apr 10, 2021 2:35:27 GMT -5
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wisu
New Member
Posts: 5
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Post by wisu on Apr 10, 2021 2:48:52 GMT -5
okay, i see. what is the fix to this? when i began the creation i had "Add CAS Part Swatch" ticked, would that be part of the problem?
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Post by foxgloveish on Apr 10, 2021 2:51:57 GMT -5
So what you need to do is for each swatch, make sure Diffuse is selected Then "Import" and look on your computer for the eye image you recoloured for that swatch. Then do the same for each other swatch. If any of those are from the original eyes, you don't need to re-add those so long as you're keeping the original package file. sims4studio.com/thread/720/make-standalone-eye-recolorThere's a tutorial too
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wisu
New Member
Posts: 5
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Post by wisu on Apr 10, 2021 2:55:59 GMT -5
i'll give it a go, thank you !
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