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Post by cervidantidus on Apr 12, 2021 0:13:59 GMT -5
I'm guessing if I copy everything here from the gem (on the right) to my CAS item (on the left) it'll do this, but is that accurate? I've already tried simply changing the shader of the CAS item to a few things but most don't really change anything or make the item invisible. I want it to be shiny, but not with the ugly spotty specular map that you normally get, because the item is large enough for it to look bad. I want it to look reflective on each surface, like a gemstone does, or look like glass. Also, I found a post from 2015 claiming that previewing this sort of thing right in S4S was planned. Is that still planned?
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Post by network on Apr 12, 2021 0:26:23 GMT -5
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Post by cervidantidus on Apr 12, 2021 10:17:59 GMT -5
I don't understand why I need to merge it with sunglasses to achieve this effect. I've already got the model and UV map all set up, I don't want to do it all again with something else involved...
That tutorial is also very dated and the screenshots aren't the best, I can't even tell if the end result is what I'm looking for because they didn't actually bother to provide a picture of the end result.
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