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Post by sk4awa083002 on Apr 13, 2021 2:05:20 GMT -5
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Post by mauvemorn on Apr 13, 2021 13:09:24 GMT -5
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Post by sk4awa083002 on Apr 13, 2021 13:25:38 GMT -5
Oh, sorry about that!! how do I add a file to this? (sorry I am really bad with this stuff i dont see an option for attaching files though?) Also, I did change the cut numbers, but I'm not sure if I did it right. The hair from the game had 3 meshes, so I just changed the cut of the mesh that I made to the number of the mesh that I joined it with which was 0002
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Post by mauvemorn on Apr 13, 2021 14:07:57 GMT -5
If you have a gmail acc, drop them on google disk and enable sharing The file must have three meshgroups, they should have different nut numbers, 0000, 0001, 0002
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Post by sk4awa083002 on Apr 13, 2021 14:18:13 GMT -5
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Post by mauvemorn on Apr 13, 2021 14:29:54 GMT -5
The wrong meshgroup has 0002 Delete s4studio_mesh_1 and s4studio_mesh_2, select s4studio_mesh_3, in 3d view press Shift D, then Esc, do that again. Change cut numbers to 0000, 0001, 0002
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Post by sk4awa083002 on Apr 13, 2021 14:40:06 GMT -5
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Post by mauvemorn on Apr 13, 2021 16:01:11 GMT -5
The mesh is affected by the wrong vertex group because of how you set up the Transfer weights menu. In 2.74+ versions of Blender the process of transferring weights differs from 2.7. That said, you do not need to transfer them at all, just delete all vertex groups from the list and assign the mesh to b__Head__ Your mesh also has no proper uv_1, so it won't morph right - unfold rig, make head selectable; - switch to object mode, select the hair, add Data transfer modifier, choose head as source object, set the rest like in the pic, apply;
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Post by sk4awa083002 on Apr 13, 2021 17:00:07 GMT -5
I followed those steps but it still looks the same in game :(
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Post by sk4awa083002 on Apr 13, 2021 17:31:41 GMT -5
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Post by mauvemorn on Apr 13, 2021 17:54:14 GMT -5
Can’t check right now but if it’s still the same then you did something wrong -delete all vertex groups; - click on + to create a new vertex group, name it b__Head__, select all of the mesh with A, assign it to this vertex group; (ignore the second half of the image)
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Post by sk4awa083002 on Apr 13, 2021 18:36:39 GMT -5
Oh my gosh yes that was it!! Thank you soo much!!! I really appreciate all the help and patience since im such a noob in blender :,)
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