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Post by terikbear on May 11, 2021 9:41:31 GMT -5
Hi! sorry for my english. I'm making pose recently and following steps for animation. Finally i made my own animation pose with tail moves and custom skin with blender And i imported to Sims 4 studio for making package file. But when i export my animation clip to blend file with S4S, it's just default model (there is no edited tail bone and custom skin) how can i export my original blender from S4S?? it always replace to default model (although animation is working well without tail in Blender...) + Where can i find default male model in object's debug? i can't find it.....
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