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Post by Tkong26 on May 11, 2021 10:26:06 GMT -5
Hello, I'm creating separate archways to be able to add onto each other. I've got a lot of it done, but right now I'm stuck at trying to fix the shading of the objects. I don't believe it's anything on blender because there's not much of shading on the texture there, but in the game the shading is there because of the lighting: Is there there any way to edit the shading of the objects so the two objects will blend better into each other?
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Post by Tkong26 on May 11, 2021 10:48:53 GMT -5
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Post by network on May 11, 2021 12:48:57 GMT -5
have you edge split the mesh?
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Post by menaceman44 on May 12, 2021 6:31:16 GMT -5
Like networks says, you will need to Edge Split the mesh on the end of the top post. If you look at your mesh in blender and switch the viewport shading from Texture to Solid you will see that the ends do not shade as if they are flat. There is what looks like a dark triangle in the middle. You need to select the corner, top front, and top end edges then go to Mesh> Edges> Edge Split. (Or press Ctrl E and then select Edge Split) You will then have to repeat this for the back part of the arch as well.
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Post by Tkong26 on May 13, 2021 10:17:26 GMT -5
Thank you to you both that easily fixed the problem! :D
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