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Post by Fwecka (Lolabellesims) on May 11, 2021 16:29:16 GMT -5
I have a document full of notes that I made for myself and I was going through it last night. I have two questions.
1) I know that whatever bones are in your custom mesh should match the bones that are in the item you cloned for your final package, right? Is that the same for vertex paint? If you have a skirt, you should vertex paint the skirt 3FFF00. Does the item you cloned for your final package have to be one that's vertex painted the same?
2) I made a test dress using a dress someone shared here several days ago (It was just for a test. I deleted the mesh afterward) and I vertex painted the skirt according to Mauvemorn's directions in my notes, but I noticed the sliders were a little jerky in CAS. The morphing wasn't smooth. I'm thinking it might help to blur the colors a little between the skirt and the top of the dress so that there is a smoother gradient between the two colors. Is this something I could do? Would doing so create issues?
Thank you, thank.
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Post by mauvemorn on May 11, 2021 16:49:05 GMT -5
Hi. 1). No, vertex paint is not in the slotrayinteractions (...I think, hard to understand anything there, but there are no hex codes and I’ve never seen anyone experience any problems with that. However, vertex painting the mesh with 3fff00 does set arms a bit further away from the body, so who knows? ). Also, a skirt would not only be painted with one color, they usually have 00FF00 on top; 2). In my instruction I tell to blur the line with Paint - Smooth vertex colors. Otherwise in-game there will be a very sharp division (like, a hole) where two colors meet. Before you do that, make sure the whole mesh is selected. Jagged morphing is not a vertex paint related problem but uv_1 (transferred with the default setting instead of Nearest face interpolated ) or bad topology. There is a way of creating a more gradual transition from one color to another but whether there will be a difference will depend more on the type of item that you have (like, how it is shaped). You can just take a maxis item and re-paint it in different ways to see if there is a difference and if it is worse the effort. You can also just transfer vertex color data the same way you’d do this with uvs but instead of UVs click on VCol
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Post by Fwecka (Lolabellesims) on May 11, 2021 17:54:55 GMT -5
Thank you, Mauvemorn. Helpful as always Yeah, it was a dress that someone who was having issues shared here, and I used that dress to practice on. The person who shared it was a beginner so it's very possible the dress UV_1 had problems. I did blur the line between 00FF00 and 3FFF00 using smooth vertex colors, but then there was the jerkiness of the CAS sliders. I was wondering if using the blur tool to blur the vertex colors would help. Sounds like it would not have made a difference. I'll be sure to insert your comments into my notes. Much thanks.
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Post by mauvemorn on May 12, 2021 11:03:15 GMT -5
There is, like, a limit to how far that brush can blur, at one point it just stops. It took 4 clicks with a giant brush for it to stop spreading
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