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Post by menaceman44 on May 12, 2021 7:09:16 GMT -5
Hello.
This is my first time working with a fireplace and I appear to have done something not quite right.
Everything looks great outdoors or in a fully lit room but in a room with no lights there is a dark shadow that appears down one edge of my fireplace. It will change side depending on which way it is facing.
Here is a link to a zip that contains the package file and all of the blend files involved.
Any help is much appreciated, thanks.
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Post by network on May 12, 2021 15:55:00 GMT -5
Seems like SSAO being excessive again, does using this method to reduce the SSAO intensity make it look better?
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Post by freeasabird on May 13, 2021 2:42:01 GMT -5
When I get shadows I can't explain my go to is to choose vertex, select whole mesh, then delete doubles, then select whole mesh again and go down to mesh, up to clean up and delete loose, including faces. Sometimes its as simple as a few errant verts or edges. I had a look at your mesh (Lod1Edit) and I have to ask what the bone shape thing is? I have never seen anything like this on a game mesh before.
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Post by menaceman44 on May 13, 2021 6:46:49 GMT -5
I just tried following your steps freeasabird and that actually made the issue worse by adding the same problem on the back face of the fireplace where it previously wasn't an issue. This fireplace is a partial conversion and partial frankenmesh from TS2 Bon Voyage and I'm starting to wonder if it might just be less complicated to recreate it from scratch instead of importing the original TS2 mesh to start from because I don't know at what point along the workflow this problem is being introduced. As for the boneshape, that may be a leftover from the original TS2 mesh. I deleted that as well though and it made no difference.
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Post by freeasabird on May 14, 2021 4:28:26 GMT -5
I would use the fireplace as a guide and do as you said a complete rebuild. I have done that on many S2 conversions. A lot of them have odd things like the bone shape that the game won't see and is just extra polys, but mostly because you then get to uv map the fireplace yourself and will know if any problems arise where to go on the map to fix them. I often separate any parts of a mesh that look odd or that are throwing shadows using the P key, make sure the uv map is named uv_0 so you can easily rejoin the mesh when the editing is finished. Another trick is to look at the mesh using 'show weights' if you have vertex paint seeing a problem is difficult but seeing the mesh using the weight option means that some problems will show up regardless. Also switching faces to quads helps and viewing the mesh in solid and then going to Object Mode, this can show a shadow or a line that is easily missed when there is a lot of stuff going on on a mesh. Viewing in Rendered can also show problems. I also turn off the rig (click the eye beside it) when meshing as it can be annoying to see little dots that don't belong to mesh. Oh I get rid of the back plane the same way, they drive me insane When I removed the doubles and then ran clean up - delete loose, vertices, edges and faces I too got a dark shadow at the back, bottom right hand corner, its because the two vertices are separated there, I highlighted both used Alt & M together and chose at center and the shadow vanished. Fireplaces can be a pain to make and get right. I hold off on the vertex paint until I am sure the mesh is ok, otherwise I can't see what I'm doing, I usually work in texture/shadeless mode so it's my own fault when I miss shadows, hence all the ways I use to find the problems I hope something here helps, sorry if I have repeated stuff you already know
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Post by menaceman44 on May 14, 2021 15:59:51 GMT -5
I appreciate you taking a look and offering your knowledge. Sadly, I'm still no further forward. I'm about ready to scrap the whole project. I've thought about just recreating the fireplace from scratch but then there is the potential that the issue is just going to come back again because of the actual shape or something.
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Post by freeasabird on May 14, 2021 18:56:16 GMT -5
Sorry to hear it's still a problem. I wouldn't be surprised if it's not your mesh or the shape but the game lighting. I have had to delete the occluders on so many objects after an update that its almost become a ritual to check afterwards to see if anything is dodgy. Maybe store in a folder for another day (my fav trick when stuck).
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Post by menaceman44 on May 15, 2021 5:05:53 GMT -5
I took another look after I left my previous reply and I think it is an issue with the game lighting and not my mesh. The shape of the fireplace just exaggerates the issue. I took a selection of EA items with curved edges, including the RoM fireplace, and placed them in the same unlit room. They all had one corner rendered darker than the rest as if there was a diagonal light source in the room. So problem sort of solved since it doesn't appear to be anything I actually have any real control over.
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