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Post by kitkatbiatch on May 20, 2021 5:42:25 GMT -5
Hi, I made a mesh, but the lower looped pig tails are separating from the head of hair as the sim moves her head. I've tried fiddling around with the weight paints, and vertex paints... but it just doesn't seem to be fixing the issue. originally the looped buns were a separate object to the head of hair (and the fringe separate too)... I don't know if that's the reason.. but I wouldn't mind if the looped pig tails would just move WITH the head of hair rather than stretching..keeping everything in place. here is a photo imgur.com/kPmPLl0
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Post by mauvemorn on May 20, 2021 5:54:46 GMT -5
Hi. Try vertex painting the mesh with the same color. If won’t help, try assigning the whole mesh to the head bone
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Post by kitkatbiatch on May 20, 2021 7:30:39 GMT -5
Thank you so much Mauvemorn!! It's working now
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