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Post by eirflower on May 20, 2021 16:48:39 GMT -5
Alright, I've tried a few things now and they just don't seem to be working. I'm converting this mesh from another game and I went through my normal process, but something got gunked up on the way. I've tried transferring to a new base mesh through S4S, I've tried re-doing the data transfer for UV_1, I've tried changing the way the mesh is separated and I've tried to check the vertex paints and even re-transfer mesh weights. I'm at a loss. - The upper body is stiff and doesn't move with the rest of the body, but it morphs like the rest of the body does.
- There's an odd shadow around the edges of the parts I had to separate so they'd be transparent. (the scalloping)
- The bottom edge of the skirt has a spot that sticks straight out despite me checking the weights.
- There's a small seam near the cuts for the legs.
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Post by mauvemorn on May 21, 2021 4:24:38 GMT -5
Hi. - the weights did not transfer right. If you were to select b__Spine0__, you'd see that it affects the whole torso; - you have uvs in the space meant for shoes; - what you import in the package must look as close as possible to original. For example, the item you cloned was split into 4 meshgroups, one of which is in the neck area. That meshgroup is tuned to hide chokers ( no idea why did they make it do it, though, the neck is nude), so your dress will be doing the same. You can change that in Region map by changing Neck's layer to 0. However, that is not the main problem. The neck is affected by different bones than the lace, and introducing new bones to the package is never a good idea. Separate the dress from the body, join it with the lace, re-transfer the weights, separate the lace, and check if there will be any distortions on the highest settings in CAS ( look where the lace is ). If not, then you can keep it, but if you plan on sharing it with other people, be prepared to re-do it in case the distortions will appear in other people's game, which is something that happens. If you want to avoid it, clone something that has 3 meshgroup and add a new one by duplicating the whole body, not the meshgroups in the leg area.
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