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Post by 1994shiku on May 22, 2021 0:11:19 GMT -5
I want to edit a hair, and I'd like to apply the same editing on the full hair and the hat chops.
Is there a method to do it?
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Post by mauvemorn on May 22, 2021 5:19:58 GMT -5
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Post by 1994shiku on May 22, 2021 14:35:47 GMT -5
I followed the tutorial video, but after I clicked "MultiEdit Exit" all of hair cut number became 001. I rewrote them based on the original hair. (but I don't know if other stuff changed?) It looked fine, but when I imported the new mesh into s4s, the hair this happened: And in the game, the original hair appeared. After this I tried to delete the Geometries of long ones in s4s Warehouse. It looked like it worked in s4s, the edited hair appeared. But in the game, the sim was completely bald. Here is the blender file I edited.
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Post by mauvemorn on May 22, 2021 16:20:26 GMT -5
I do not have this plugin, so I don't know how it affects the cut numbers, but simply changing them to corresponding original ones will fix it. Did the original have 3 meshgroups as yours? Did you clone the original cc hair and re-imported the edited blend there?
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Post by 1994shiku on May 22, 2021 17:10:56 GMT -5
Yes, and yes. Here is the blender file of the original hair.
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