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Post by Silerna on May 27, 2021 5:32:59 GMT -5
I made a brand new mesh swimwear for children girls. But it shows weird gaps on the neck and shoulders when testing.
I combined a nude top + bottom to make a body mesh to work on. Maybe that's the problem? There isn't a swimsuit from the base game without ruffles or other details. I don't want to clone a mesh from gamepacks, expansions.
Any advice? I really want to post this on TSR.
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Post by mauvemorn on May 27, 2021 9:51:01 GMT -5
Hi. Do not join the garment with the body before making the former fully functional. For children, weights never transfer right in the neck area for some reason. Just replace the whole body
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Post by Silerna on May 27, 2021 10:42:08 GMT -5
Hi. Do not join the garment with the body before making the former fully functional. For children, weights never transfer right in the neck area for some reason. Just replace the whole body Ah yes. Do you have any advice on which outfit I should clone? None of the base game swimwear are ‘flat’ as in…no ruffles,details etc. I do know one swimsuit without any, but it’s from Island Living. I want to avoid outfits cloning from packs. 🤔 I used a nude child top and bottom and combined it. And removed part you not see.🤷♀️
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Post by mauvemorn on May 27, 2021 11:54:39 GMT -5
using nude upper and lower body is fine here. The problem is not in the reference or what you used as a body but in the fact that the original weights were overwritten in a way that now the weights in the neck area of the body do not match the weights in the neck area of the head, hence the gap. you can clone an island living swimsuit, export the blend, use it as a nude body, then clone a bg swimsuit or whatever full-body outfit is made of 1 meshgroup. Since it is just a nude body with the texture that you won't use, it's not like you're making a pack item base game compatible (which would be considered piracy)
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Post by Silerna on May 27, 2021 17:02:42 GMT -5
Ok gonna try a lot of outfits then until I found the correct one that does show gaps. Removed doubles but that didn’t change ( forgot to do that) much. Hopefully this will solve the problem once I found the correct one (that can always take a while 😅)
Thanks for your tips!
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Post by Silerna on May 28, 2021 8:36:17 GMT -5
I tried almost all outfits with 1 mesh group by transferring the weights(deleting all groups then transfer). The gaps remain no matter what. You will see them when the sim moves or turns the head. This may the reason why I have never seen (or rarely) custom-made swimsuits for children? On TSR only recolors are available for download.
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Post by mauvemorn on May 28, 2021 8:54:27 GMT -5
Again, you completely misunderstood what you need to do. - delete the body from your mesh completely so that only the outfit remains; - append the nude body, delete all parts of it covered by the garment, then just join it with the garment. That's all. No need to re-transfer the weights, THAT is the problem. Never join the body with the garment before you rig the garment.
The problem is not with the fact that it is a swimsuit or a garment for children, you should just never overwrite the weights of the body (or uv_1, but that would not cause that much problems, the uvs will just look bad)
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Post by Silerna on Jun 1, 2021 13:37:37 GMT -5
Again, you completely misunderstood what you need to do. - delete the body from your mesh completely so that only the outfit remains; - append the nude body, delete all parts of it covered by the garment, then just join it with the garment. That's all. No need to re-transfer the weights, THAT is the problem. Never join the body with the garment before you rig the garment.
The problem is not with the fact that it is a swimsuit or a garment for children, you should just never overwrite the weights of the body (or uv_1, but that would not cause that much problems, the uvs will just look bad)
Removing the doubles again fixed everything. The gaps are gone on both neck and shoulder
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Post by mauvemorn on Jun 1, 2021 14:15:49 GMT -5
There are no doubles in the neck area between the head and the torso on the upper body...
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