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Post by carnation77 on May 31, 2021 15:51:25 GMT -5
Hi all, I am trying to learn how to make custom campfire food. I don't want the food to be in plates, so I cloned a siopao single serving (the foodball one), modified its mesh, texture and its related object tuning, extracted the recipe for the campfire veggie hotdog and linked the recipe to the food object. Finally, I added a snippet to inject the food into the game. My sims can roast taro roots on the campfire with no problems, but during the roasting phase there is, of course, a veggie hotdog on the stick. To solve the problem, I cloned the stick, modified its mesh/texture and merged its package with the food one and then replaced the original stick with my stick in the recipe (see pictures below). Now, my sims are, at first, roasting a veggie hotdog, but then they switch to the custom stick. Any idea or hint about what I should be modifying in the recipe, so that the custom stick is used from the beginning? I thought about modifying the interaction 105707 (campfire_CreateTool_VeggieDog), but if I do that the sims are not able to start roasting the food.
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Post by MizoreYukii on May 31, 2021 19:26:24 GMT -5
You need to clone and replace the super_affordance in 1-ICO, right there in the middle of the screenshots. If you open it up it's calling the original veggie hotdog object definition.
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Post by carnation77 on Jun 2, 2021 9:51:47 GMT -5
You need to clone and replace the super_affordance in 1-ICO, right there in the middle of the screenshots. If you open it up it's calling the original veggie hotdog object definition. Yeah, I cloned the interaction, replaced the stick's ID with mine and then I did an override of the campfire and added my custom interaction to the super affordances list and now the custom stick is being used from the beginning.
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