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Post by erelog on Jun 2, 2021 12:46:19 GMT -5
Hello, I have an issue with the texture that is being showed all messed up on my mesh, just as on the image below. I checked that it was at the right place on the texture map, and it seems like it is, does anyone know what's wrong? I never had this issue on the previous hair ccs I made. On the image you may see that I didn't have the latest version of S4studio but I've updated it since then and it still doesn't work.
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Post by mauvemorn on Jun 2, 2021 12:51:32 GMT -5
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Post by erelog on Jun 2, 2021 13:09:23 GMT -5
I checked it and they are at the right place the pattern of the hair shows up but basically every part of the body of the model is showed in each spike of the hair
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Post by mauvemorn on Jun 2, 2021 13:18:19 GMT -5
Share the blend file please
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Post by erelog on Jun 2, 2021 13:28:52 GMT -5
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Post by mauvemorn on Jun 2, 2021 15:17:14 GMT -5
You should watch a tutorial on hair conversion because the mesh is not adapted the way it should be at all. If you were to clone a maxis hair, you would see that it has 2 uv maps, your should, too. They should be named uv_0 and uv_1. uv_0 projects textures on the surface of a 3d model, uv_0 is responsible for morphing. You need to edit the uvs in the uv_0 for the texture to be projected the right way. The mesh is not vertex painted, so it will not morph. Paint it with 007f02The weights did not transfer right, the mesh will not animate. Just assign the whole hair to b__Head__
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Post by erelog on Jun 4, 2021 5:17:53 GMT -5
You should watch a tutorial on hair conversion because the mesh is not adapted the way it should be at all. If you were to clone a maxis hair, you would see that it has 2 uv maps, your should, too. They should be named uv_0 and uv_1. uv_0 projects textures on the surface of a 3d model, uv_0 is responsible for morphing. You need to edit the uvs in the uv_0 for the texture to be projected the right way. The mesh is not vertex painted, so it will not morph. Paint it with 007f02The weights did not transfer right, the mesh will not animate. Just assign the whole hair to b__Head__ I see! Thank you for the info. I will try that
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