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Post by cabaretchatnoir on Jun 2, 2021 13:54:19 GMT -5
Hi all, I am getting a weird "shadow" on my texture as pictured below It is just a simple cylinder and I didn't do any type of mirroring or anything that would cause the normals to flip. I have a black spec on the item and had a normal map to give it texture, but I don't think that changed anything and maybe (?) the cause, but I switched it out for a blank/black map. Just really annoyed and would like to learn how to fix this. All LODs and shadow meshes have been replaced. TIA
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Post by network on Jun 2, 2021 14:05:06 GMT -5
Has it been edge split properly? Can you provide the mesh?
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Post by cabaretchatnoir on Jun 2, 2021 14:34:07 GMT -5
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Post by sigma1202 on Jun 2, 2021 23:06:10 GMT -5
I am not 100% sure since I can't check the file now, but I think this is because of an incorrect normal map, try replacing it with an empty one
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Post by cabaretchatnoir on Jun 3, 2021 0:11:21 GMT -5
So I changed the normal to black and had the same problem. Then I cloned another object and used another color normal and had the same problem. It has to be something with my file then.
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Post by qolygonal on Jun 3, 2021 5:47:44 GMT -5
I created a package with your model and it looks fine in the game. Make sure you are using the correct blank bump and specular maps. Also, if you want to have a sharp edge between faces you need to split them.
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Post by cabaretchatnoir on Jun 3, 2021 15:50:58 GMT -5
great thank you for that link and thank you for the edgesplit comparison.
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