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Post by panthergirlsim on Jun 4, 2021 10:58:56 GMT -5
I didn't want my other question thread to be too long so I have another question. Again been trying different techniques, I tried to smooth in blender 2.7 and applied subdivision surface modifier but none of those worked. This is my first time making anything short. I try not to come here asking for help too often because I know you guys are busy.
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Post by mauvemorn on Jun 4, 2021 11:09:29 GMT -5
Hi. This looks more like stretched textures. When you closed that hole, did you unwrap the created geometry? Edit: nvm, this is the same dress as in a different thread, i'll take a look
How to close holes: - Switch to Edit mode ( TAB ), switch to Edge select ( 1 ), select the border edge loop ( 2 ) by Alt-RMB-clicking on it; - Press E to extrude, S to scale, scale it down ( 3 ); - Press Alt M and choose Collapse ( 4 ); - Switch to Vertex select, select the vertex in the middle of created geometry, optionally move it up a bit, press Shift NumPad7 to align the view parallel to it; - Select - Select More/Less - More ( 5 ); - Shading / UVs - UV Mapping - Unwrap - Project from view* ( 6 ); - In UV editor scale it down ( S ) and put somewhere in the extra area; - Select the same border edge again and mark it as Sharp* ( 7 ).
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