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Post by sammoyke on Jun 19, 2021 13:21:43 GMT -5
As the title says, I have some deco/sculpting mailboxes that unfortunately were not functional, breaking the immersion of my lot when I have to shove a regular mailbox on the lot and my themed mailbox is just for show. Is there a special code the object has to have. i looked at the debug mailbox and in the tags it just has outdoor disposal and misc checked, but I couldn't see anything in warehouse ( im not very good with checkin stuff in there though) that indicated specifically it was acting as a functional interactive mailbox. Do I only need to check those two tags or is there more to it than this? I considered cloning the sculpture as a mailbox, but I already ran into a texture issue that is annoying me, the rig on the floor base is showing as a textured square that isn't usually there with the regular deco object. Is there a simple way to do this or does it require some semi tuning?
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Post by MizoreYukii on Jun 25, 2021 18:01:26 GMT -5
1. You have to add one of the mailbox tunings to the Object Definition. One is object_Mailbox with tuning ID 14940. 2. Then in the Warehouse tab, go to the Object Catalog and find the Tags section, click Edit Items next to it. Add the Func_Mailbox tag (number 954). I think that's all for those. Click Save to close the window. 3. If you go down further there's a PlacementFlagsLow. You might need to tick the EncourageOutdoor flag and the NonInventoryable. When I was last helping someone with this these tags fixed some issues.
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