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Post by bcc5545 on Jun 30, 2021 22:02:48 GMT -5
Hi, I am using several custom sliders to get the right shape for my female sims, but when I play wickedwhims animations, I notice the seam around the butt-pubic-perineal area of my sim is all glitchy looking. like it looks stringy and ugly. I think this might be somewhat related to non-manifold geometry as I did have to work around carefully editing the non-manifold seams on the body morph when making some of the sliders. How can I fix this?
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Post by mauvemorn on Jul 1, 2021 5:34:39 GMT -5
Hi. Snap the bottom’s vertices to the torso’s vertices (not just the border) or, Remove doubles if needed, re-transfer uvs and weights with Nearest face interpolated
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Post by bcc5545 on Jul 1, 2021 18:14:26 GMT -5
Thanks for the reply. I'm not sure I understand
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Post by mauvemorn on Jul 1, 2021 18:57:36 GMT -5
How to enable snapping: Settings for transferring a uv_1: How to transfer a uv_1 map - choose an item that is of the same type ( skirt or nude/pants type of bottom ) and length that has the least amount of sculpted details; - make sure both the reference and your mesh are visible and selectable; - select your mesh, add a new map, name it uv_1; - add Data transfer modifier, choose the reference as Source object, set the rest like in the pic, apply in Object mode. Settings for transferring weights: find a reference that is the closest to yours in length, transfer weights from it - make sure both the reference and your shoes are visible and selectable; - select the reference, shift-select the shoes, in weight paint mode click on Transfer weights, set it like in the pic, then choose Clean with All groups and Limit total.
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Post by bcc5545 on Jul 11, 2021 11:50:21 GMT -5
I really want to try this. Problem is I dont know how I can get the obj file of the deformermap for my slider. I deleted that some time ago and all I have is the deformermap, so I am having trouble re-making this slider inside of morphmaker. I kinda don't wanna have to re-make the obj from scratch. Any way around this? I can export a preview of my dmap from morphmaker to get an obj but it looks like poo because the face is all messed up (prob because I didn't edit the weights).
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Post by mauvemorn on Jul 11, 2021 12:34:19 GMT -5
I think you may be misunderstanding how things work or are using the wrong word "Slider" is what we call a morph for a specific area of the body. Thigh thickness, lip fullness, feet size, etc are sliders. They are created like this: - you export the default body from the morphmaker; - adjust the shape of it in blender; - re-import the modified 3d model in the morphmaker; - the software compares two 3d models and generated a dmap; - ts4 changes the shape of the body using the color info from the dmap in CAS; - ts4 is not using the 3d model you modified in blender, it uses an image the morphmaker generated.
"Preset" is what we call a pre-made shape of the body. When you click on the body or a facial feature in CAS, different shapes of it appear to the right. I do not know if presets are made the same way as sliders, but if they are exported and imported as obj, then those obj files store no data responsible for morphing or animating and, again, the game is not using those obj files.
Anyway, my point is, if you are using a custom body (not a preset, not a slider, either a body replacement or an item in the top/bottom/full-body category), then there is a problem with how it is rigged or its uv_1. Share it with us and we will be able to tell what exactly is wrong.
If you are using a default body, then please direct your question to the morphmaker help section for this is not our area of competence. The morphmaker is not required to make any type of cc that can be created with s4s, so we do not offer help with it
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