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Post by annewellen on Jul 6, 2021 18:53:07 GMT -5
Hii, I always use pieces of work inside the CAS to make my cc, but this time I want to put a frill that comes in a shirt from the base game in a shoe. Is it possible? Actually, I already did this and it worked, but even after I deleted all the vertex group, did the weight transfer and deleted the UV1_map, this happened: Thin sim:Not thin:The frill moves as it still was part of the shirt. Is there a way to fix this or nah? THANK YOU!
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Post by mauvemorn on Jul 6, 2021 19:25:58 GMT -5
Hi. Vertex paint it with 00ff00. If won’t help, share a blend please
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Post by annewellen on Jul 6, 2021 22:06:55 GMT -5
Hii, thanks for answering. Sorry, but what "paint it with 00ff00 means"? I only know how to delete bones and transfer weight after. I think this a more complex step that I haven't studied yet. Here's a blender file (mediafire link, very safe): www.mediafire.com/file/plqtfp3ez0078wt/blender+file.blend/fileThank you!
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Post by mauvemorn on Jul 7, 2021 0:59:31 GMT -5
Just in case you will see it before I’ll get to my pc, here is how to vertex paint. This is a very important step that enables morphing Edit: the mesh is vertex painted with the wrong color
The mesh also has no uv_1, you must create a new map before transferring a uv_1 How to transfer a uv_1 map - choose an item that is of the same type ( skirt or nude/pants type of bottom ) and length that has the least amount of sculpted details; - make sure both the reference and your mesh are visible and selectable; - select your mesh, add a new map, name it uv_1; - add Data transfer modifier, choose the reference as Source object, set the rest like in the pic, apply in Object mode.
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Post by annewellen on Jul 7, 2021 16:14:22 GMT -5
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Post by mauvemorn on Jul 8, 2021 2:33:04 GMT -5
The piece is in the shoe area while its uvs are in the skirt area. You need to transfer a uv_1 from the shoes, s4studio_mesh_1. Also, while we're on the subject of shoes, are those made by you? Because the bow is uv unwrapped in the head area. - select s4studio_mesh_1, choose its uv_1, select the bow's uvs that are in the head area, in 3d view press P - Selection to separate; - select the bow, transfer a uv_1 from the shoes. While you're at it, vertex paint the bow with 00ff00; - transfer uv_1 from the shoes to the lace; - join the bow with the shoes
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Post by annewellen on Jul 8, 2021 21:23:59 GMT -5
Everything is working now! Thank you so much!
About the shoes, I got the tie from a hair, but once it was working properly I didn't thought that something was wrong with it, so thank you for teaching me all of this, it's new for me
Thank you!
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